
Heres what I think are the best links for beginners -
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http://www.richdiesal.map-craft.com/tut ... index.html -- Good collection of tutorials and tips (based arround jediknight2 editing, but most things still apply to Nexuiz editing)
http://www.planetquake.com/bubba/mapping.html -- shows very basics, good explanations, bad font layout & background choice
http://www.wolfensteinx.com/surface/tutorials.html -- helps get you started with Rad + shows decent preferences for it
http://en.wikibooks.org/wiki/Q3Map2 -- great info on using this tool for make compiling and useful front-ends for it
http://zdev.dvrdns.org/radiant_tutorial ... tents.html -- specific to Nexuiz and written by C.Brutail & tZork in our community.

http://en.wikibooks.org/wiki/Radiant -- correct link ... awesome book, very basic & kind of fun if you prefer to jump right in.
For the more advanced mappers -
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http://method.gamedesign.net/ld_process.htm -- for the more advanced level designer, but shows the "Method" way of mapping, IE design & sketch everything in advance, plan everything out, etc.
http://aeons.planetquake.gamespy.com/ae ... apping.php -- another "method" mapper with a great overview of how to map as well as what to expect.
http://www.lunaran.com/page.php?id=1 -- Blog from a mapper at Big Rooster (formerly of Raven Software), not very useful to beginners but might help give ideas/insight to advanced mappers. Example page of one of his map posts: http://www.lunaran.com/page.php?id=165
http://members.lycos.co.uk/quakeroats/q ... er_manual/ -- recommended by tZork for learning about shaders (Advanced stuff)
Useful to both Beginner & Advanced maybe -
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http://www.gamedesign.net/node/111 -- very generalized information, might be good if you want to familiarize yourself with the terms you'll encounter in mapping. Some articles are *very* technical.
http://web.archive.org/web/200108112227 ... #qw3_water -- List of Links to a boat load of tutorials of all sorts, everything from Bot AI pathing to mapping to shading to sound editing!
Anything below this point is the OLD list. unsorted, dead etc links remain.
http://zdev.dvrdns.org/radiant_tutorial ... tents.html
http://web.archive.org/web/20010610041616/...shtml#qw3_water
http://www.planetquake.com/bubba/mapping.html
http://www.wolfensteinx.com/surface/tutorials.html
http://www.planetwolfenstein.com/tramdesign/resources.html
http://www.planetquake.com/lordsquart/tuts.asp
Skybox how to and how to not do
Hint Brushes Theory
Q3map2 on wikibooks (inccludes skybox)
http://ugg.codealliance.ca/tutorials/
http://www.quake3world.com/forum/viewtopic.php?t=290
http://www.planetquake.com/kaziganthe/tutorials.htm
http://en.wikibooks.org/wiki/Gtkradiant
http://www.planetunreal.com/phalanx/tutorials.htm
http://www.gamedesign.net/node/111
http://wiki.beyondunreal.com/wiki/Map_Design
http://www.unrealsp.org/community/level ... dness.html
http://nalicity.beyondunreal.com/view_c ... d=4&page=1
http://method.gamedesign.net/ld_process.htm
http://www.quake3world.com/forum/viewtopic.php?t=2418
Aeon's On Mapping
Lunaran's DeathMatch Encyclopedia
Promode Competitive Design Guide
Fallonme's Principles of Level Design
LevelDesigner.com
Unreal Tournament Level Design Musings
http://fps.brainerd.net/mapmodeltext.htm
Textures:
- Subverse
- BerneyBoy
- Undulation
- Astronomy
- Lemog
- Mayang
- Animax
- Speedy's
- Evil Lair
- Idolator
- RTCW Texs Packs
- StrangeFate
Various:
- PolyCount
- The Gimp
- TexSynth
- Terragen
- Vue d'Esprit
- Bryce
Stolen from the past Nexuiz forum