For those who create maps...
Preface...
I think of this as somewhat of a game flaw in most of the FPS games that I've played. I'm guessing this is just a game engine issue, dealing with collisions in the game.
The issue...
I am running around a wall, or turning a corner, and I get stuck on a small edge that protrudes 1-2 inches from the wall. Rather than slowing me down, this makes me stop dead in my tracks. This just would not happen in real life. Something like that would likely slow me down, and perhaps turn my body or bump me away from the wall, but I would not stop completely. I think this problem impedes gameplay considerably in rooms where there is a lot of model detail, like around a statue or ornate entranceway. Part of the enjoyment of Nexuiz and similar FPS games is the fludity of movement, and I think this detail works against that.
This problem has existed since the Doom and Duke Nukem days. It has greatly improved in today's real 3D FPS games (thankfully), but the problem still exists to some degree. I imagine this is difficult to program in the game engine. I imagine the effects of object collisions have to do with calculating face / brush angles.
I think the best way to deal with this is make considerations when designing maps. Design maps that use smooth edges around corners as often as possible, and refrain from protruding things from the walls that can snag a character and stop their movement.
Anyone here relate?
Do you agree? Disagree?
Do you have a better solution?
Do you have anything else to add?
Have you ever eaten Tiramisu?
(added for randomness)