blueamuse (build 47). (Please critique etc)

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

blueamuse (build 47). (Please critique etc)

Postby being » Sat Nov 04, 2006 5:50 am

Here is the latest build of my BlueAmuse map (license: GPL v2):

https://cat2.dynserv.org/data/blueamuse47.map
https://cat2.dynserv.org/data/blueamuse47.bsp
https://cat2.dynserv.org/data/blueamuse47.prt
https://cat2.dynserv.org/data/blueamuse47.srf

I have taken some of the advice given and cut down on the light fixtures in the main room, added lights to fantom light sources, added more details around and more things/areas to go on etc.

Please give criticisms.

SShots: http://cat2.dynserv.org:81/other/stuff/ ... blueamuse/
Image
Image
Image
Image
Image
Image
Image
being
Banned
 
Posts: 31
Joined: Fri Nov 03, 2006 9:12 pm

Postby ihsan » Sun Nov 05, 2006 12:09 am

This map is a real mix. Lots of influences here. I haven't played multiplayer but with so many irregular paths i expect a lot of ambushing fun. I'd like to see how the final weapon placement will shape up.
ihsan
Alien trapper
 
Posts: 305
Joined: Fri Mar 03, 2006 3:33 pm
Location: Trinidad (Where Obama met Chavez)

Postby being » Sun Nov 05, 2006 1:41 am

Thankyou for your thoughts :D.
I've improved the map more and it now can be played as CTF, DM, or Arena. Also added to areas, added a few more things here and there.

BlueAmuse version 54, beta 1:
https://cat2.dynserv.org/data/blueamuse54.pk3 (4.64MB)

(Note: don't mind the invalid cert, I made it a long time ago and kept the same cert)
(Note: License is GNU GPL v2, same as nex :) viva fully freesoftware )
being
Banned
 
Posts: 31
Joined: Fri Nov 03, 2006 9:12 pm

Postby Strahlemann » Sun Nov 05, 2006 2:28 pm

talking from only seeing the screenshots (but i've played the last version): Please align the light textures at the ceiling. the way it is now it looks very disturbing (especially the 1st screenshot looks awful the way it is now).

And try to fix these error-messages ;)
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany

Postby being » Sun Nov 05, 2006 4:14 pm

Ok, I've alligned the celing texture so that there is one light per visible lightsquare.

How do I get rid of that error message (could you look at the map source?) I guess it's the slowly rotating things in the blue energy liquid but... is there a way to say "yes I know you're rotating in something, stop complaining).

Also, is there a way, that when you hit the goop and die, it does the energy explosion like the electro combo? That would make it more clear as to what the goop is (is this possible?).

More criticism welcomed :).
being
Banned
 
Posts: 31
Joined: Fri Nov 03, 2006 9:12 pm

Postby being » Sun Nov 05, 2006 10:03 pm

New verison:
https://cat2.dynserv.org/data/blueamuse58.pk3

Additions: more weapon placements. Made blue base easier to defend. Added an "attic area". Etc.
being
Banned
 
Posts: 31
Joined: Fri Nov 03, 2006 9:12 pm


Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron