BlueAmuse version 54, beta 1:
https://cat2.dynserv.org/data/blueamuse54.pk3 (4.64MB)
(Note: don't mind the invalid cert, I made it a long time ago and kept the same cert)
(Note: License is GNU GPL v2, same as nex

People asked for more ctf maps, I noticed that the map I was making was big enough for ctf and added CTF for it, however it is not just tacked on (I didn't just add flags to existing rooms, I placed new areas for the flagbases)...
The two bases are dissimilar, but both have 2 enterances: a hard way and an easier way.
The red base is basically a hallway with the flag and defence area at the end and crates , I did it this way because I wanted to have a hallway shoot out area... I wanted it to be hard. The red base is near the packaging/crate holding warehouse area. There are some computers to track the stock of cell-filled crates. The crates are made of metal rather then wood for good reason (and reused, it's drop-shipped to the customer, the cells removed, and the empty metal crates picked back up). There are two enterances to the red base room: through the door or... some other way I'll let you find out. The area can be well defended by the red team, I tried to make this a hard map.
The blue base is situated in a power-cell liquid holding area (one of many, there is a very large demand for powercells), it's a dangerous place to be running around: the blue team can use their lazers to good effect (simply push the enemy into the blue energy goop). There are two ways into this area: the doorway at the top and the sewerway at the bottom.
The sewerway requires atleast 3 perilous jumps over blue death to reach the flag.
The map is not symmetrical in design, nor are the bases, I hope people enjoy this.
Remeber this is the first beta, that means that please give feedback so it can be improved greatly. Yes it is somewhat dark also

This map is free/opensource media. It is GPLd
SShots: http://cat2.dynserv.org:81/other/stuff/ ... blueamuse/






