Thankyou for the criticisms

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divVerent: the ramp goes to a health pack, and you can jump to the girders from there too.
The dark area with the armor is intentional so you can hide there and kill the person going for the NexDamage. The dark corridor... well... yea. I gotta think about that one

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As for the sv_push mode messages: I cannot find the empty entities, is there something I can grep for in the .map that shows empty entities? (I don't want to delete the rotating brushes that work).
Dokujisan: I intentionally made it large and complex. We have many small and not so complex maps, I wanted a change

. The last time I mapped was in 2000 for UT99, that was the era of HUGE CTF maps (infact if a map wasn't huge it couldn't be a CTF map), that's where I come from.
Here's a new release:
https://cat2.dynserv.org/data/blueamuse69.pk3
Additions include more sewer pipe areas (though it's still mostly 1 path, with exits here and there, this is so the blue team can defend against from-the-pipe attacks), the addition of a main ventalation shaft (with the big fan). I also made it harder to get the red flag, you can't (as easily) just drop down ontop of the flag, you have to go forward abit (or concentrate to drop down). Crates were added in another place (opposite the glass enclosure in the main
room).
New game modes: dom and lms. The map has about 6 domination points. I also added another DM spawn, another hagar, more ammo on the ammo side (for machinegun), a second megahealth in a newer area, a second nexgun (as requested) in a new area of the sewer, another electro in it's own room (on the opposite side of the map of the other electros).
I didn't find any red nexflag textures or red nex glyph textures, are there any, I could put these in the red base and blue ones in the blue base to make the idea more apparent.
What areas need more detail? What kind of detail do you suggest (ex: take a SShot and mark it up with your ideas). What areas need more cover etc (not all areas will have cover ofcourse).
I'd like to get this fully GPLd map upto nexuiz quality so when people come in it they don't think anything negativly about the amount of detail or quality.
Thankyou again
https://cat2.dynserv.org/data/blueamuse69.pk3