I'm trying to decide whether or not to have the capture city map on the CTF server that I just setup. It was removed from Herforst due to complaints. I've heard a couple of them, from it being too laggy to the lighting being screwed up. I was just wondering if I was overlooking other complaints about it.
Is there anything that could be done (as far as a redesign) to fix the problems on capturecity? If so, I might take a crack at this as one of my first map projects.
I like some things about capturecity. To me, it seems a little bit too big. It could be reduced to about 25% fewer buildings, or maybe have a different layout for the buildings like a longer rectangle rather than a square to keep the flags further apart. I'd personally like to see more cutouts or balconies on the buildings for people to perch or grab weapons, ammo, armor or health. Maybe even add some underground tunneling between buildings. It always felt to me that capture city was an unfinished map, like it could have more detail, but not be quite so big.
As some people have pointed out, it wasn't really designed for grappling. Designing a level for grappling is a whole topic of its own. I'd like to start another threadfor that discussion.