Ah, can this be fixed in the code (I guess esteel is doing that).
It's a good feature that quake etc has. (not having it isn't a feature

)
/me is afraid the response will be "no, it's a feature not having it".
There's a place in the code where the player is able to stop the rotating brush/mover if pinned between it and another thing, right there you could have:
if (dmg != 0) {
playerdam(dmg);
}
(continue with funciton)
This way the player would be damaged correctly, also if you put a negative value you could make a crushing thing of life
