Quake 3 maps in Nexuiz?

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Postby esteel » Mon Nov 13, 2006 7:09 am

Yeah but its a bad idea to rely on people to use the baseq3 pak files to make the level look nice. People can download the map via mapdownload just fine but it will reflect badly on Nexuiz if the maps are half white because of missing textures..
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Postby C.Brutail » Mon Nov 13, 2006 8:54 am

Sorry, as you can see, it was a bit late, I was a little tired :).

I totally agree with esteel: even if you don't share (no download option) the mapmedia, but you make a map that uses baseq3 textures, would make Nexuiz to look like as it can'T stand on it's own, it needs media from other games, and look like not a stand-alone game.
However, if you do so, you still have to think about warning people, to only play your maps, if they have a legall copy of quake3 (and of course the pak0.pk3).
The problem comes from, that if you made a map for quake3 with id textures, you made it for people, who bought the game, so they PROBABLY ;) have a legal copy too of those textures, models, etc. With Nexuiz, you can do the same, but how can you be sure of the fact, that PROBABLY they have a legal copy of quake3?
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Postby tZork » Mon Nov 13, 2006 10:27 am

Set aside al teh practial problems it may not be totaly legal anyway. How to aply GPL to non-code content is a complex question. When a map is compiled some of the resulting data is taken from the textures, models and so on. For example models are broken down and included in the map, the shadows of some transparent textures are a resuly of that textures alphachallel and so on. In short the data in the .bsp file could be argues to use the copyrigted material in quake3 (or whatever game it may be). Im sure some sneeky lawer could crawl upp yer arse and rip your guts out from the inside if the company the materials belong to are willin to spend enougth cash for this service.

So unless you are willing to gamble just dont do this. or host maps that does.
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Postby C.Brutail » Mon Nov 13, 2006 10:32 am

Thank God this is NOT id software ;)
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Postby Irritant » Mon Nov 13, 2006 2:50 pm

Like Esteel said, perhaps the best way would be to do remakes of the levels, but make them original enough to avoid copyright issues. In the past id has sort of given the blessing on map re-makes, provided there were no "mechanical" conversions(i.e decompiling a bsp into a map and recompiing it). That issue came up in 1998 with the Doom YPOD project conversion for Quake 1. Also, as most of you know, they did release the entire Q1 map sources, so maybe, just maybe they'll eventually do the same for Q2 and Q3. One can only hope anyway, right?
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Postby SavageX » Mon Nov 13, 2006 2:59 pm

Irritant wrote: Also, as most of you know, they did release the entire Q1 map sources, so maybe, just maybe they'll eventually do the same for Q2 and Q3. One can only hope anyway, right?


Well, releasing the Q1 maps was mostly John Romero's initiative. He left id after Q1 - so I'm not very optimistic to see the Q2 or Q3 map sources.
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Postby Dokujisan » Mon Nov 13, 2006 8:15 pm

When a map is compiled some of the resulting data is taken from the textures, models and so on.


I understand your concern. I think a lot of people are generally fearful of litigation from large companies. However, I don't think their copyrights would extend that far. That would be like anything created by photoshop belonging to Adobe just because some of the data inside the .psd comes from Abobe. Any media owned by ID is not included in the .pk3 file, and that is the main concern. I live in the land of lawsuits (U.S.), and I'm not concerned with this from a legal standpoint. I would certainly take that risk.

However, I wouldn't want to upset anyone in the Nexuiz community. I wonder if I could talk some of these map editors into open-sourcing their custom q3 maps. Then someone could remove the q3 elements / references in pk3 file and use them for Nexuiz without issues. That would be a perfect scenario.
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Postby Dokujisan » Mon Nov 13, 2006 8:18 pm

Like Esteel said, perhaps the best way would be to do remakes of the levels, but make them original enough to avoid copyright issues.


Maybe someday I'll be capable of doing that. :cry:
Right now, I'm not a map editor, and I'm just trying to find some good maps to play with Nexuiz.
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Postby tZork » Mon Nov 13, 2006 11:28 pm

Dokujisan wrote:
When a map is compiled some of the resulting data is taken from the textures, models and so on.


I understand your concern. I think a lot of people are generally fearful of litigation from large companies. However, I don't think their copyrights would extend that far. That would be like anything created by photoshop belonging to Adobe just because some of the data inside the .psd comes from Abobe. Any media owned by ID is not included in the .pk3 file, and that is the main concern. I live in the land of lawsuits (U.S.), and I'm not concerned with this from a legal standpoint. I would certainly take that risk.

However, I wouldn't want to upset anyone in the Nexuiz community. I wonder if I could talk some of these map editors into open-sourcing their custom q3 maps. Then someone could remove the q3 elements / references in pk3 file and use them for Nexuiz without issues. That would be a perfect scenario.


Well for map models its obvious that thise would be a copyright violation, however i dont _think_ id or most other companies would risk the "badwill" it would couse to take legal actions against a individual that uses some of their stuff in a non profit work. Im simply saying that its higly likely that sutch a case could be made, if someone wanted to badly enougth.

It would surely be nice to have some clearly defined boders here, but i dont think we will see that in a while. Its trixy to define how licenses and copyright aplies digital artwork used indirectly. If there is someone here that has a clear picture of this, that insight would be more then welcome.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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