Mapping Contest

Mapping contests, FOTM, and more.

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Postby Revenant » Sun Jun 10, 2007 9:59 pm

True, but I dont see any point in making a no CTF map rule. It should be up to the mapper whether they want to try to fit a ctf map into that space.
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Postby cortez » Mon Jun 11, 2007 9:25 am

Revenant wrote:True, but I dont see any point in making a no CTF map rule. It should be up to the mapper whether they want to try to fit a ctf map into that space.


if some got good a ctf map in this size then he could be a part of this contest
Aneurysm 4 the win !!!!! :D
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Postby Psychcf » Mon Jun 11, 2007 1:48 pm

maybe we should make two different divisions, a CTF branch and a DM branch...
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Postby cortez » Mon Jun 11, 2007 3:22 pm

[TSA] Psychiccyberfreak wrote:maybe we should make two different divisions, a CTF branch and a DM branch...


yeah but good ctf are bigger then DM maps maybe we need some special rules(size) for ctf maps
Aneurysm 4 the win !!!!! :D
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Postby Psychcf » Mon Jun 11, 2007 8:22 pm

Code: Select all
   <h1>Rules</h1>
   <ul>
      <li>Deathmatch Maps
         <ul>
            <li>Map must be under 2048 qu³</li>
            <li>Map must be under the GPL, NO proprietary content is allowed</li>
            <li>It must be in PK3 format, all custom content included, and having a mapcfg and txt file</li>
            <li>The gamemode must be Deathmatch</li>
            <li>Map must be under 10 Megabytes</li>
         </ul>
      </li>
      <li>CTF Maps
         <ul>
            <li>Map must be under ??? qu³</li>
            <li>Map must be under the GPL, NO proprietary content is allowed</li>
            <li>It must be in PK3 format, all custom content included, and having a mapcfg and txt file</li>
            <li>The gamemode must be CTF</li>
            <li>Map must be under 10 Megabytes</li>
         </ul>
      </li>
   </ul>
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Postby tZork » Mon Jun 11, 2007 8:35 pm

Under 10 megs? thats not even a decent textureset..
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby KadaverJack » Mon Jun 11, 2007 8:58 pm

Not to mention that a size limit is pretty stupid imho, since it's rather hard to predict how large the bsp file will become...
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Postby Psychcf » Tue Jun 12, 2007 12:44 am

I'll add more, but it's a storage limitation on my part. The most the limit can be is 50 megs. I'd say 15-20 megs is a reasonable size...
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Postby tZork » Tue Jun 12, 2007 7:30 am

Why the hell would you need to host all the maps? (i assume thats what you are talking abt since it dosent make mutch sense otherwise)

KadaverJack wrote:Not to mention that a size limit is pretty stupid imho, since it's rather hard to predict how large the bsp file will become...


Indeed. The textures alone i made for this project is arround 60 megs, not that ill use em all ofc, but still. makes no sense what so ever to put a cap on filesizes.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Strahlemann » Tue Jun 12, 2007 12:45 pm

agreed. No cap on the filesize.

And i'd stick to the 2048³ contest idea. So no extra rules for ctf-maps.
There could be a "Make a ctf-map" contest, but that should be handled in an extra thread.
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