Mapping Contest

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Postby tZork » Wed Jul 25, 2007 4:57 pm

I assumed that it was the inner area. if not im in tubble :(
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby tZork » Thu Jul 26, 2007 6:57 pm

Heres my map:

Striped version for d/l size:
http://rapidshare.com/files/45219352/toen.pk3.html

With all media (LOTS of unused textures) and in non lossy format:
http://rapidshare.com/files/45218477/to ... a.pk3.html
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby divVerent » Thu Jul 26, 2007 8:39 pm

tZork wrote:I assumed that it was the inner area. if not im in tubble :(


If not, you could of course push the walls closer by 0.25qu and make them 0.25qu thin - and nobody would ever notice a difference :P

But yes, this is why IMHO the inner area should count. Extending the outer walls outside it is just an editing aid, nothing that REALLY changes anything. So the playable/projectilable volume has to fit in 2048^3, even though that's harder to verify.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Revenant » Sat Jul 28, 2007 3:34 am

Im not going to be able to finish by the deadline.
Im droppin out
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Postby tZork » Sat Jul 28, 2007 5:11 am

Revenant wrote:Im not going to be able to finish by the deadline.
Im droppin out


Aww =/ to bad was looking forward to seeing yer map Rev.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby FruitieX » Sat Jul 28, 2007 6:59 am

I'm working really hard to finish this in 4 days :]. I'm redoing about everything on the map, adding more detail, working on playability and so on.
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Postby Strahlemann » Sat Jul 28, 2007 12:26 pm

I also can't really tell if i'll be able to finish my map. So the next 3 days will be loaded with mapping action ;)

@Rev: But i hope you won't stop working on it. I want to see it as soon as it's finished
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Postby Strahlemann » Mon Jul 30, 2007 12:51 pm

The judges so far are:

morfar
k0jak
Bundy
esteel
divVerent

I'd suggest that all the participants post their maps on this thread. I'll then write a PM including all the links to the judges. Then they'll write their comments and announce the scores.
I'll post the comments and the scores together with a poll on the General Discussion forum at the end of the week then.

Submissions so far:

ihsan: http://www.xoopstuner.com/nex/timeprism.pk3

cortez: http://files.filefront.com/contestmapszip/;8117935;;/fileinfo.html

tZork: http://rapidshare.com/files/45219352/toen.pk3.html (striped version)
http://rapidshare.com/files/45218477/toen-fullmedia.pk3.html (all media)

FruitieX: http://www.fileden.com/files/2006/11/7/357261/cubical.pk3

Strahlemann: http://strahlemann.pdk.cc/strength.zip

(this list will be updated)

If you have any suggestions let me know.

@[TSA] Psychiccyberfreak: How's the webpage coming along btw. ?
Last edited by Strahlemann on Wed Aug 01, 2007 12:21 pm, edited 2 times in total.
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Postby Psychcf » Mon Jul 30, 2007 2:08 pm

It's allmost done, I just need to write the contest management stuff and It's ready.
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Postby FruitieX » Tue Jul 31, 2007 10:48 pm

Finally! The beta1 version of this map is done! :D. *Me proudly presents teh worst map performance wise ever* It has got horrible performance, way too much health/armor powerups and same weapons a bit too close to each other :]

It includes two maps, both with the same geometry but the ctf version has some other textures on each side of the bases.

Goddamit I'm tired XD.

Will I get pluspoints by telling you that I'm a n00b mapper who got radiant working on his linux distro apx 2 weeks ago? :D.

This map is still in heavy developement, but this is the final competition map...

You can rig up 999 hp and 999 armor on this map easily, way too easily :D

Did I mention it had horrible performance?

Sry I have no screenies atm, I'm going to sleep right now

Oh, and ofcourse the map (hope I included everything): http://www.fileden.com/files/2006/11/7/ ... ubical.pk3

10minutes until deadline, this got damn tight.

BTW. I live in Finland (+2 GMT) so that's why the last modified time is something around 01:38 :P
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