Results of the 2048³ mapping contest !

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What's your favorite map ?

Strength by Strahlemann
6
50%
Temple of Eternal Night by tZork
4
33%
Red by cortez
1
8%
Blue by cortez
0
No votes
Timeprism by ihsan
0
No votes
Cubical by FrutieX
1
8%
 
Total votes : 12

Postby morfar » Thu Aug 23, 2007 12:44 pm

I'm sorry, but I only think 1 of these map is good enough to be included in the next Nexuiz release :P
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Postby FruitieX » Thu Aug 23, 2007 3:53 pm

*Improves his map, this time without using r_ambient 20 like he did when creating the map. He noticed that 20 minutes before deadline. :P

Edit: Am I the only one who thinks that performance on my map is horrible?
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Postby Mr.Carlyle » Thu Aug 23, 2007 6:08 pm

I agree with Morfar. To me Strength is the only map out of this competition that is a definite addition to the included maps downloaded with Nexuiz. tZork's map would be great to include as well, however, the dev's might not think the ambiance fits with the current pool of maps. I haven't tZork's map with "real" players, but it seems like a great ffa map. The textures and colors used in that map may just be what Nexuiz needs, nothing wrong with a little variety.
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Postby divVerent » Fri Aug 24, 2007 8:51 am

Actually, I would like to include them as extra PK3 files next to the data PK3s, not as part of the data pk3 file... at least at first. What then happens with them is up to the players (and their resonance). Or maybe we'll make two packages, one Nexuiz release with and one without them. The release with them would basically just save the download time for these six maps...

That means, they would probably appear ONLY in the next release, and not in a release after it.

However, speaking of style, if we could get a bug-free red, it would be a good addition to the included maps too... especially for the "Quakers" :P, plus it does have a nice "hot" atmosphere... but unfortunately it is too buggy at the moment.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Fri Aug 24, 2007 8:52 am

FruitieX wrote:*Improves his map, this time without using r_ambient 20 like he did when creating the map. He noticed that 20 minutes before deadline. :P

Edit: Am I the only one who thinks that performance on my map is horrible?


I noticed that too, once I saw it "supports" CTF... not really well playable as CTF map though... I needed to disable the anti-wallhack for the map on my servers, or else it overloaded the server. Should be fixable by usage of detail brushes, though.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Mr.Carlyle » Fri Aug 24, 2007 11:44 am

Actually, I would like to include them as extra PK3 files next to the data PK3s, not as part of the data pk3 file... at least at first.


IMO (and no offense to the mappers) the other maps lack a certain quality/detail that you see in the prepackaged maps included in the current Nexuiz build. I'm actually quite surprised that you feel all of these should be included. Some are just too small and others just don't play as well. I personally would not like to see those map included. If they are, I would hope that the dev's would look to include some of the currently played CTF maps, as there's a large enough demand.
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Postby divVerent » Fri Aug 24, 2007 12:05 pm

The demand is there, but it would be illegal to include the most wanted CTF maps...

ctf_facing_worlds_nex2 - uses models and textures without permission by the authors (simply because they never responded to the author's question, that is, are no longer reachable under their published contact information)
ctf_capturecity - lacks detail, but if it had any, it would be awfully slow
ctf_greatwall_reloaded3 - lacks detail, but still, maybe bundle it?
ctf_dusty - illegal according to the author himself
ctf_greatwall_remix - not sure...
ctf_succer_socks - certainly not Nexuiz style
ctf_hourglass - it's only in the top 10 because of its many bugs...
ctf_minimanq3 - not really a CTF map, and still, highly illegal. Map author did not respond to my query, and the map contains LOTS of trademarks. Would need quite some editing (I could do that part, but then I would REALLY NEED the permission from the original author)
ctf_eggandbacon - maybe, but not really Nexuiz style. At least this one is "complete"

So... which one did you mean?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby morfar » Fri Aug 24, 2007 12:16 pm

What makes you think all these competition maps is legal? But I agree with Mr.Carlyle there must be better custom maps to be included. But NOT in Nexuiz it self. But in a separate map pack. Just like the current q3mappack.
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Postby Mr.Carlyle » Fri Aug 24, 2007 12:49 pm

Bloodprisonctf, Evilspacectf and DarkzoneCTf would be okay to inlcude since they're already DM maps inlcuded of these. Although I know on some of these they don't have the same texture qualities as the DM...I would like to see that change. I'm sure that if they are to be included the mappers would be happy to work out the little minor details needed to get them in.

BrokenWorldCTF, CB ctf4 BETA 02, ControlFactory, tznex03, mojoctf and spyglass were all some others I was thinking about.
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Postby cortez » Fri Aug 24, 2007 1:05 pm

divVerent wrote:ctf_greatwall_remix - not sure...


open source if the textures from greatwall reloaded are open source


and all of my maps are open source is this could be a help

and what about Eyecancer_CTF :twisted: ?
Aneurysm 4 the win !!!!! :D
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