One Hour Mapping Contest - Nexball - Finished

Mapping contests, FOTM, and more.

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Postby TVR » Sun Apr 19, 2009 7:21 pm

My submission for the contest: SecondStage
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Postby hillis » Sun Apr 19, 2009 7:23 pm

http://www.sendspace.com/file/isn73z

Here is my :) Hopefully it doesn't fail epicly xD
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Postby FruitieX » Sun Apr 19, 2009 7:53 pm

My map, which can't participate cause I'm a judge:

http://www.hrfdesign.com/crap/nb_farm_v1r1.pk3
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Postby ai » Mon Apr 20, 2009 2:58 am

Btw, I worked and finished the map. At least good enough for release 2. :)
I also changed the name of it slightly, but still went with release 2 instead of 1, as this is an upgrade. :)

Download map: [url=http://ai.kurotorobert.com/NexuizStuff/maps/nb_aina_stadium_x97.pk3]Click me
[/url]

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Postby PinkRobot » Mon Apr 20, 2009 8:48 am

Wow people, what a great turnout that was and what a good number of quality maps was produced!

In total, ten maps were submitted and 7 will be judged and rated. Cortez finished and submitted 2 maps but only 1 can run in the competition, FruitieX and myself also completed a map but organized this competition so will not run.

These are the maps that are in the competition and their author:

    Parkball by Hillis - football mode - A laid back football match in a park.
    Ballz by Cortez - football mode - 150 footballs in one map!
    No Arena - Ai - basketball mode - A large map with attention to detail.
    Lava Ball - C. Brutail - basketball mode - An original map with wood platforms over lava.
    TVR - Second Stage - football mode - A small football arena.
    morphed - Rock 'n Ball - basketball mode - very nice beach theme.
    Ronan - Bubble Ball - football mode - a small map with invisible moles and a small turret.

These are the maps that were submitted but will not run:

    Bball by Cortez - basketball mode - Outdoor basketball.
    Farm by FruitieX - football mode - Football between two barns (and cows)
    Distance by PinkRobot - basketball mode - Score from the opposing platform.


Good job by everybody for sticking to the outdoor theme and their fast work. Some bugs were found in some maps but I'm sure they can be sorted out and we'll have a nice batch of new cool maps to play in this fun mod.

The maps were publicly test played yesterday evening and a private test with only the judges will be today, the final ratings will be submitted and we will announce the winner here soon. Stay tuned!
Now with new shiny avatar.
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Postby C.Brutail » Mon Apr 20, 2009 9:01 am

I've also retouched my map today, fixed all the issues we've found yesterday :)

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I'll assemble and upload the pk3 later today :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby cortez » Mon Apr 20, 2009 11:32 am

PinkRobot wrote:Ballz by Cortez - football mode - 150 footballs in one map!


you know how this ends

PinkRobot wrote:These are the maps that were submitted but will not run:
Bball by Cortez - basketball mode - Outdoor basketball.


could you please explain me why? no where was written that there is only one map allowed[/url]
Aneurysm 4 the win !!!!! :D
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Postby FruitieX » Mon Apr 20, 2009 2:07 pm

Okay, done with my judging now.

Map 1 - Parkball - Hillis

Originality : 5
# A bit like space, but a much bigger one. Adds some twist to that, but other than that there's not much new stuff here.
Gameplay : 5
# -1p, goals too small
# -2p, i don't know which side is blue, which red
# -2p, slightly boring. It's just flat surface where most of the gameplay takes place.
Eyecandy : 3
# -1p, skybox and ground don't go together :P
# -1p, water fails (this is plus for gameplay though, i think)
# -2p, trees are a bit ugly, map consists of a flying grass box :o
# -2p, feels too empty
# -1p, caulk used under the map
Overall : 5

Map 2 - Ballz - Cortez

Originality : 3
# duodecuple, with a *little* twist... :P
Gameplay : 2
# wtf, lag
Eyecandy : 4
# okay, but it's almost like duodecuple
Overall : 2
# would be awesome if it didn't lag up the place
# nexball was not designed for 336 balls :P
# Was a good rofl though. (although you asked how many balls nexball can take, I didn't expect THIS many)

Map 3 - No Arena - Ai

Originality : 9
Gameplay : 3
# hard to score, goal triggers are in the air
# can fall thru lava and walk around under the map
Eyecandy : 7
# -2p, I see caulk, in the game!
# -1p, Vis culling problems
Overall : 4 # in it's current state, it seems like a hard map because of thee invisible goals

Map 4 - CB Nexball - C. Brutail

Originality : 10! Haven't seen anything like this yet and am loving the idea!
Gameplay : 3
# -3p both goals are ball_redgoal! :(
# -2p too easy to score right from the spawnpoint
# -1p hard to see who has the ball (bright skybox)
# -1p, goal trigger should be thicker (ball sometimes goes right through...)
Eyecandy : 9
# terrain texture looks tiling, -1p (could fix that with some terrain blending i think :))
# trees float in midair
Overall : 4, quite unplayable because of both goals are ball_redgoal...

Map 5 - Second Stage - TVR

Originality : 6
# as you said, needs a glass to force players to take the ramps, then it'll be much more original! (9)
Gameplay : 7
# red/blue goals are flipped, the and a bit too tall.
Eyecandy : 4
# missing texture! Also, map should have some kind of visible edges
Overall : 7
# add some glass to make it even more interesting

Map 6 - Rock 'n Ball - morphed

Originality : 7 # Basketball has already been implemented, but the terrain adds an interesting twist to the game
Gameplay : 2
# -3p Baskets should be bigger, it's close to impossible to score.
# -1p It should be more obvious that you cant score from under the basket.
# -2p Sides should be clipped with weaponclip (right now it goes right through, under the map).
# -2p There should be a trigger_push on the basket to prevent a player from camping there, making it impossible to score!
Eyecandy : 9 # -1p splotches and texture scale is tiny (both probably q3map2 bugs?)
Overall : 3 # without these bugs it would have been a 9 or 10!

Map 7 - Bubble Ball - Ronan

Originality : 7
# Hmm, a turret. Interesting... First nexball map with a turret :)
# invisible jumppads that throw you into trigger_hurt? original but evil! :o
Gameplay : 5
# -3p, invisible push triggers that send you to your death!? Now that's evil!
# turret is evil! :P
# -2p, no colors on the goals
Eyecandy : 4
# missing textures, clearly see tiling effects on textures, lacks detail
Overall : 6
# you cauld make the darn moles visible :P
Last edited by FruitieX on Tue Apr 21, 2009 3:06 pm, edited 3 times in total.
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Postby TVR » Mon Apr 20, 2009 2:39 pm

When is the deadline for the retouched maps? Next Sunday?
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Postby ai » Mon Apr 20, 2009 2:42 pm

Is there even one? I don't think they planned it, but hey, I think a follow up judgment would be cool. Kinda like making sure those who participate really create some good quality maps. :)
That's quite a nice idea.
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