One Hour Mapping Contest - Nexball - Finished

Mapping contests, FOTM, and more.

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Postby PinkRobot » Mon Apr 20, 2009 3:59 pm

Well we just got to make sure these maps get their bugs fixed, some improvements that the mapper sees fit maybe and get them onto the nexball servers. The judging will be done on the maps as they were submitted yesterday evening.

Cortez, from the announcement:

All participants get that one hour to complete a working Nexball map which will be judged by a team of three judges.


It says map, not maps. :P
Now with new shiny avatar.
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Postby cortez » Mon Apr 20, 2009 4:07 pm

PinkRobot wrote:Cortez, from the announcement:

All participants get that one hour to complete a working Nexball map which will be judged by a team of three judges.


It says map, not maps. :P


but that still doesnt except a 2nd map! so can i haz rating for the other map too? :)

FruitieX wrote:# nexball was not designed for 336 balls :P
# Was a good rofl though. (although you asked how many balls nexball can take, I didn't expect THIS many)


and i believed PinkRobot that nexball can take a unlimited amout of balls :oops:
Aneurysm 4 the win !!!!! :D
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Postby FruitieX » Mon Apr 20, 2009 5:08 pm

cortez wrote:but that still doesnt except a 2nd map! so can i haz rating for the other map too?

PinkRobot wrote:A working Nexball MAP which will be judged


one. (1)
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Postby PinkRobot » Mon Apr 20, 2009 5:11 pm

Image
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Postby hillis » Mon Apr 20, 2009 5:33 pm

Well, my map won't be remade in a while, 'cause i've got all kinds of tests and other things to do... O.o :/ :(

what does that picture have to do with the contest, btw? :P
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Postby ai » Mon Apr 20, 2009 5:39 pm

A dead cart.
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Postby hillis » Mon Apr 20, 2009 5:55 pm

poor cart :(
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Postby Morphed » Mon Apr 20, 2009 5:55 pm

ImageImageImage

my map for the contest ( its fixed version not the one i send to judges )

http://www.morphed.planetnexuiz.com/rocknball_r1.pk3
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Postby Rad Ished » Mon Apr 20, 2009 8:34 pm

Thas no cart tis a ..TROLLY!
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Postby merlijn » Tue Apr 21, 2009 4:48 pm

Map 1 - Parkball - Hillis

Originality : 7
Gameplay : 8
Eyecandy : 8
Overall : 7

- It would be a nice addition to have red/blue cherries in the trees to mark the goals.
- The map is too wide, it would be cool if the tables were more of an obstacle.
- Kudos for actually sticking to the theme.

Map 2 - Ballz - Cortez

Originality : 6
Gameplay : 2
Eyecandy : 3
Overall : 4

- Less balls. Seriously.
- It would be nice if it would be harder to score, for example make the goal very low, so that balls fly over and you score less.

Map 3 - No Arena - Ai

Originality : 7
Gameplay : 5
Eyecandy : 6
Overall : 6

- You have already done a lot of work on this, these ratings are based on the original.

Map 4 - CB Nexball - C. Brutail

Originality : 9
Gameplay : 7
Eyecandy : 7
Overall : 7

- Cool idea, lots of potential in this map and you have already done many improvements as well.

Map 5 - Second Stage - TVR

Originality : 8
Gameplay : 8
Eyecandy : 7
Overall : 7

- It should be a little more difficult to score.
- Switch the goal colors.
- The ramps may be of more use when they move in a little, this way you could use it nicely to put the ball infront of the goal.

Map 6 - Rock 'n Ball - morphed

Originality : 9
Gameplay : 6
Eyecandy : 10
Overall : 8

- Uneven terrain - me likes.
- This map looks awesome, but needs work on the gameplay.
- Fix the hoops, ball should move back to the middle when it's gone out of bounce, make it impossible to jump up the hoops.

Map 7 - Bubble Ball - Ronan

Originality : 8
Gameplay : 5
Eyecandy : 6
Overall : 5

- Invisible killer moles? WTF?
- The turret is a nice touch though.
- The goals should be less wide and have the red/blue coloring.
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