Sepelio wrote:C.Brutail wrote: Look at what maps they always vote in: always easy to capture, easy to camp floaters.
Exactly. Only YOU, other mappers/devs and very occasionally a player or two appreciate the amount of time and effort put into a good, complex map.
BTW: I think there's a reason for FFA servers always playing the easy maps (I'm talking CTF here only). With a heterogenous mix of players from noobs to pros the gameplay has to be simple to be enjoyable for everyone. If a map is only slightly complex, the amount of players actually knowing WTF to do gets smaller rapidly.
It's quite a challenge to hit that sweetspot of pure simplicity and a miniscule amount of complexity that apparently goes well on FFA servers..

If you hit that, your map will be played over and over.. So let's call out another mapping challenge:
The Braindead Mapping Challenge..
Make simpleton CTF maps that still have some sort of twist to it, so it is enjoyable by everyone. Allows sub 10 secs capture with good use of laser, etc, and most of all
looks good. Pimping existing maps for a better look is admissable. The price is getting your maps on the FFA servers. I'm in no position to promise anything, but if your map meet the above criteria, then they cannot fail to get played ;D