End Of The Year Mapping Challenge (2009)

Mapping contests, FOTM, and more.

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Which maps do you think is the best in all fields (Gameplay, style, quality, etc)?

Poll ended at Wed Dec 30, 2009 10:08 pm

#1 - Skycastle by Cortez
4
7%
#2 - Bloodrage-V2 by Cortez
3
5%
#3 - Q3dm17ish by Cortez
0
No votes
#4 - Squarespace by jhonny
1
2%
#5 - Red-V2 by Cortez
1
2%
#6 - Caverun by FruitieX
4
7%
#7 - Dead by FruitieX
3
5%
#8 - Cel_Hell by FruitieX
3
5%
#9 - Minideck by lda17h
1
2%
#10 - Potala by Rad_Ished
6
10%
#11 - Cores by lda17h
2
3%
#12 - Smelter by Sepelio
3
5%
#13 - Hot Grounds by C. Brutail
5
8%
#14 - Castles by FruitieX
11
18%
#15 - SoylentCTF by MaKR
6
10%
#16 - Space Race by FruitieX
3
5%
#17 - Corsair by Oblivion
4
7%
 
Total votes : 60

Postby ai » Sun Nov 15, 2009 2:01 pm

Red has tons of missing textures problems, faces without assigned textures. Other than that the map looks great. Nice remake of mentalspace, maybe now the map will be playable a bit. :P
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Postby Rad Ished » Sun Nov 15, 2009 2:03 pm

Image
;)
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Postby cortez » Sun Nov 15, 2009 3:14 pm

ai wrote:Red has tons of missing textures problems, faces without assigned textures.

where?
Aneurysm 4 the win !!!!! :D
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Postby ai » Sun Nov 15, 2009 5:08 pm

In so many places it's a miracle to miss them. Some are even under the lava.
Or could be something wrong with the .pk3 not including all textures.

Screens:
ImageImage
ImageImage
ImageImage
ImageImage
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Image
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Postby Samual » Mon Nov 16, 2009 4:38 am

I liked red, but I also have the missing textures here --
Do it yourself, or stop complaining.
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Postby MaKR » Mon Nov 16, 2009 4:42 am

ai wrote:Red has tons of missing textures problems, faces without assigned textures. Other than that the map looks great. Nice remake of mentalspace, maybe now the map will be playable a bit. :P


This post needs to be clarified - Cortez ported red, Grassy made re-red (retextured and a little other work). The original red from what I'm told had some brush problems, idk for sure cuz I never looked. I haven't noticed any missing textures on either. Side note - the fact that you can survive under the lava is a glitch in the original that was funny so it was kept, and it's rare that someone can make it in & out alive.
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Postby MaKR » Mon Nov 16, 2009 4:46 am

I will be submitting soylent_ctf_v2 for the contest. v1_r5 is good but has had complaints about gameplay. #nexuiz.nct has had discussions about it so feel free to join in or pm me on irc. There is a link to the ftp folder containing all the files (unpackaged as of yet) for v2_r1 if anyone would like to look. The bases have been pulled farther apart and a building separates the middle. As of yet it still needs jumps (pads and ramps), lighting, and different textures in some places because there is a lot of plain stone. The top level of the middle is going to be extended towards the bases a bit to make more of a floor. If there are any other suggestions let me know, but please look at the map first.

ftp://24.111.100.8/Nexuiz%20Users/soylent_ctf_v2r1/
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Re: SUBMISSION

Postby alphagod » Mon Nov 16, 2009 5:05 am

jhonny wrote:hi, i remapped the map mentalspace, and placed some helpfull walls etc.
the map runs on the unconnected-clan server, yet. i hope you can ive me an reply :D
see here:

i call "Squarespaced"

http://www.youtube.com/watch?v=fT6No0MPbGs

downloadable here: http://www.shareplace.com/?4F2088169


Wow, this actually looks abit more playable, just one request, can it have more than one jump-pad for each base air collisions are an even bigger problem now. Can you also raise the angle of the jump-pads, they look like they want to throw you into the void and are quite annoying, add some more detail and mentalspace will finally get a good version.

Soylent CTF is awesome and so is Bloodrage.
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Postby Samual » Mon Nov 16, 2009 6:35 am

alphagod wrote:
ai wrote:I too would reject #4, the gameplay on this map is not good at all. Would need major renovation in order to be official IMO.


Some of the official maps need renovation as well to become official "quality" :P

Anyways 1,2 and 3 would rock in nexuiz :D

Yes, and we plan to do that actually :P In fact, we have a topic about that on the dev site. (http://dev.alientrap.org/wiki/nexuiz/Future)
Do it yourself, or stop complaining.
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Postby ai » Mon Nov 16, 2009 11:25 am

MaKR wrote:This post needs to be clarified

Well, I did post screens so take a look, and apparently I'm not the only one experiencing these problems. So this issue have to be solved in order for this map to be considered official. Something is wrong, no doubt about that.
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