End Of The Year Mapping Challenge (2009)

Mapping contests, FOTM, and more.

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Which maps do you think is the best in all fields (Gameplay, style, quality, etc)?

Poll ended at Wed Dec 30, 2009 10:08 pm

#1 - Skycastle by Cortez
4
7%
#2 - Bloodrage-V2 by Cortez
3
5%
#3 - Q3dm17ish by Cortez
0
No votes
#4 - Squarespace by jhonny
1
2%
#5 - Red-V2 by Cortez
1
2%
#6 - Caverun by FruitieX
4
7%
#7 - Dead by FruitieX
3
5%
#8 - Cel_Hell by FruitieX
3
5%
#9 - Minideck by lda17h
1
2%
#10 - Potala by Rad_Ished
6
10%
#11 - Cores by lda17h
2
3%
#12 - Smelter by Sepelio
3
5%
#13 - Hot Grounds by C. Brutail
5
8%
#14 - Castles by FruitieX
11
18%
#15 - SoylentCTF by MaKR
6
10%
#16 - Space Race by FruitieX
3
5%
#17 - Corsair by Oblivion
4
7%
 
Total votes : 60

Postby Samual » Sat Nov 28, 2009 6:26 pm

Added castles -- but I still want space race damnit :X

BTW: This has 14 submissions so far, and with soylentctf coming soon too making 15. --- TVR is a dumbass.

BTW2: I love castles (The map and the buildings..)
Do it yourself, or stop complaining.
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Postby cortez » Sat Nov 28, 2009 9:23 pm

FruitieX wrote:Well, the original is called dm_castle, so there shouldn't be a problem with naming.


my problem with the naming is nothing on your map reminds me of a castle. whats the sense of naming it this way?

Samual wrote:BTW2: I love castles (The map and the buildings..)


and you where the one who complained about the layout of gforce5 and thinks is good for a better gameplay?
honestly i suck at making ctf maps castles was my biggest mistake this map is pure rubbish and i dont know why i ever released this map, maybe because i liked it OA. anyway this map simply dont work in nexuiz.
Aneurysm 4 the win !!!!! :D
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Postby Samual » Sat Nov 28, 2009 11:23 pm

cortez wrote:
FruitieX wrote:Well, the original is called dm_castle, so there shouldn't be a problem with naming.
my problem with the naming is nothing on your map reminds me of a castle. whats the sense of naming it this way?
The layout is entirely based on dm_castle..... It makes perfect sense. Also: The bases looks like castles in a way, due to the texturing and detail.. Although.. it is odd to have a warehouse inside a castle... along with 3 gaming PCs.


cortez wrote:
Samual wrote:BTW2: I love castles (The map and the buildings..)
and you where the one who complained about the layout of gforce5 and thinks is good for a better gameplay? honestly i suck at making ctf maps castles was my biggest mistake this map is pure rubbish and i dont know why i ever released this map, maybe because i liked it OA. anyway this map simply dont work in nexuiz.
I disagree, and so does the ctf ladder and the pubs... It's a very good layout, and the remake of it with castles is a good step for it. Either way, gforce5 is far below this map in playability, looks, and general layout.
Do it yourself, or stop complaining.
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Postby cortez » Sun Nov 29, 2009 10:25 am

Samual wrote: Either way, gforce5 is far below this map in playability, looks, and general layout.

well then stop complaining and do it your self.
just saying its bad is not useful at all
Aneurysm 4 the win !!!!! :D
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Postby MaKR » Sun Nov 29, 2009 10:53 am

Yes all the hype was worth it, Soylent CTF is complete.
ImageImage
http://www.makrit.net/maps/soylent_ctf_v1r7.pk3

For those who have seen v1r5 on hoctf or elsewhere, this is very similar. I made the raised area under the quad smaller so people don't fall off the map as easily, made the bevel less steep so it's an easier ramp, built a small connection to the side platforms so bots can use them, and added 2 obstacles for fc's that try to run the roof.

Hopefully I still have time to complete Gunz. It's a simple map and shouldn't take too much to debug thank god. Soylent CTF Reloaded is coming soon - this will add a building to the middle and would be great for pubs, not so much for competition. I think my next few projects after that will be more low key, this was a little much for my 1st map. It's damn near 5am and I'm going to bed finally so don't expect me around on irc til late afternoon lol.
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Postby Samual » Sun Nov 29, 2009 11:53 am

cortez wrote:
Samual wrote: Either way, gforce5 is far below this map in playability, looks, and general layout.
well then stop complaining and do it your self.
just saying its bad is not useful at all
Well, I would and I actually did try at one point. But I just don't have the know-how around NetRadiant, so I really couldn't do much. But, my phrase only applies to other people anyway :lol:

Anyway MaKR, I added it -- Looks great and I can't wait to see it officially in Nexuiz. My only problem may be that the gap in the top is not big enough, as I can still strafe jump across even without any running start.
Do it yourself, or stop complaining.
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Postby MaKR » Sun Nov 29, 2009 6:05 pm

Here's how I look at the roof - only 3 ways to make it and n00b roof runners won't be skilled enough to make it. Anyone who is skilled enough to strafe jump across it probably won't. Anyone who laser jumps off the floor will not get enough speed to make the jump without setting in_pitch_min to -120. If they know about in_pitch_min then they're likely skilled enough they don't run the roof either. The wall laser will work, but most ppl of that skill level will only laser off the floor anyways. I know it's not a perfect fix, but it should stop the majority of abuse.
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Postby FruitieX » Sun Nov 29, 2009 7:30 pm

cortez wrote:well then stop complaining and do it your self.
just saying its bad is not useful at all


cortez wrote:this map is teh suck!


You just pwnd yourself!

Edit: w00t post #500
Image
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Postby Rad Ished » Sun Nov 29, 2009 7:50 pm

ew self pwner.
MAP WAARZ AHAAARRRR
...
Fruitiex, welcome to the hallowed status of keyboard killer :D
Last edited by Rad Ished on Sun Nov 29, 2009 8:37 pm, edited 1 time in total.
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Postby Samual » Sun Nov 29, 2009 7:52 pm

@MaKR: Yeah, I know -- I think it might be fine, but well we'll see.

@FruitieX: Lawl, and congrats.
Do it yourself, or stop complaining.
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