ai wrote:I have my reservations about Soylent CTF. I think making the roof totally inaccessible. As a public CTF player I KNOW people will use the roof way and they will find a way to make it work. I tried actually to only use the roof and I could easily miss all the action below and scoot over everything on top without a problem. This is a major flaw and must be fixed.
Also, don't expect better players to not play dirty, they do, you're being too naive.
The answer is that there is no good answer. Nothing short of shrinking the skybox height will actually fix the problem, and as the top was playable in the original map it should be in the ctf as well. imo the roof obstacle changes were actually a bad thing for 2 reasons:
1 - Above the flag was changed slightly to prevent ppl from making it to the top straight from the flag. This alters an original part of the map, and I think it ruins the integrity of the map.
2 - The arch now connecting the middle parts of the roof does make it more difficult to run the roof, but it now obstructs line of sight so fc's who make it to the base can go up on their roof and camp without nearly as much danger from a nex sniper going up on the roof after them.
I prefer everything about v1r5 (the version currently on hoctf) to v1r7 with the exception of the side platforms being connected to the bridge because bots couldn't make the gap. I only made the other changes at request, which I do not agree with. There is another version I will be completing called soylent_ctf_reloaded, which will be more for use on pubs anyways. It will add a whole extra building in the middle and the roof does not connect at all. This version is more of a quick map for 3v3, which is mostly played in clan matches and tourneys.