End Of The Year Mapping Challenge (2009)

Mapping contests, FOTM, and more.

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Which maps do you think is the best in all fields (Gameplay, style, quality, etc)?

Poll ended at Wed Dec 30, 2009 10:08 pm

#1 - Skycastle by Cortez
4
7%
#2 - Bloodrage-V2 by Cortez
3
5%
#3 - Q3dm17ish by Cortez
0
No votes
#4 - Squarespace by jhonny
1
2%
#5 - Red-V2 by Cortez
1
2%
#6 - Caverun by FruitieX
4
7%
#7 - Dead by FruitieX
3
5%
#8 - Cel_Hell by FruitieX
3
5%
#9 - Minideck by lda17h
1
2%
#10 - Potala by Rad_Ished
6
10%
#11 - Cores by lda17h
2
3%
#12 - Smelter by Sepelio
3
5%
#13 - Hot Grounds by C. Brutail
5
8%
#14 - Castles by FruitieX
11
18%
#15 - SoylentCTF by MaKR
6
10%
#16 - Space Race by FruitieX
3
5%
#17 - Corsair by Oblivion
4
7%
 
Total votes : 60

Postby cortez » Sun Nov 29, 2009 8:45 pm

FruitieX wrote:
cortez wrote:well then stop complaining and do it your self.
just saying its bad is not useful at all


cortez wrote:this map is teh suck!


You just pwnd yourself!


WRONG!

i actually did. the layout is much better but now it suffers from other problems

http://forums.alientrap.local/viewtopic.php?t=4572
Aneurysm 4 the win !!!!! :D
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Postby Cuinnton » Mon Nov 30, 2009 6:50 am

Am I able to make my final submission on the actual 1st of December or is tonight the dead line?
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Postby PinkRobot » Mon Nov 30, 2009 7:53 am

Well, actually this thread is now about people flaming eachothers maps, but if you feel you must...
Now with new shiny avatar.
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Postby ai » Mon Nov 30, 2009 10:45 am

I have my reservations about Soylent CTF. I think making the roof totally inaccessible. As a public CTF player I KNOW people will use the roof way and they will find a way to make it work. I tried actually to only use the roof and I could easily miss all the action below and scoot over everything on top without a problem. This is a major flaw and must be fixed.

Also, don't expect better players to not play dirty, they do, you're being too naive.
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Postby C.Brutail » Mon Nov 30, 2009 12:48 pm

I agree, but that still doesn't mean that the map can't join the competition.
Playtesting it will clearly show all the map's flaws, so it'll be easy to fix.
Simple idea without looking at the map: place some basic geometry obstackles, a mid powered weapon (like hagar or crylink), and place a few spawns on the roof.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Samual » Mon Nov 30, 2009 1:51 pm

Cuinnton: You can submit until midnight tonight (It's 8:50am here, so you've got quite a bit of time to submit it :D)

After that, i'm closing submission and starting the poll... So don't forget to come back and vote, everyone. :)
Do it yourself, or stop complaining.
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Postby ai » Mon Nov 30, 2009 3:25 pm

Well, how can one vote without actually playing them? So will there actually be play testing before voting? I wanna be a part of that then!
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Postby cortez » Mon Nov 30, 2009 4:49 pm

ai wrote:Well, how can one vote without actually playing them? So will there actually be play testing before voting? I wanna be a part of that then!


bloodrage can be played on the 1on1 delight server and an older version of red can be played on pn.de 1on1 server
Aneurysm 4 the win !!!!! :D
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Postby MaKR » Mon Nov 30, 2009 6:19 pm

ai wrote:I have my reservations about Soylent CTF. I think making the roof totally inaccessible. As a public CTF player I KNOW people will use the roof way and they will find a way to make it work. I tried actually to only use the roof and I could easily miss all the action below and scoot over everything on top without a problem. This is a major flaw and must be fixed.

Also, don't expect better players to not play dirty, they do, you're being too naive.


The answer is that there is no good answer. Nothing short of shrinking the skybox height will actually fix the problem, and as the top was playable in the original map it should be in the ctf as well. imo the roof obstacle changes were actually a bad thing for 2 reasons:

1 - Above the flag was changed slightly to prevent ppl from making it to the top straight from the flag. This alters an original part of the map, and I think it ruins the integrity of the map.
2 - The arch now connecting the middle parts of the roof does make it more difficult to run the roof, but it now obstructs line of sight so fc's who make it to the base can go up on their roof and camp without nearly as much danger from a nex sniper going up on the roof after them.

I prefer everything about v1r5 (the version currently on hoctf) to v1r7 with the exception of the side platforms being connected to the bridge because bots couldn't make the gap. I only made the other changes at request, which I do not agree with. There is another version I will be completing called soylent_ctf_reloaded, which will be more for use on pubs anyways. It will add a whole extra building in the middle and the roof does not connect at all. This version is more of a quick map for 3v3, which is mostly played in clan matches and tourneys.
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Postby ai » Mon Nov 30, 2009 6:43 pm

Well, you gotta take into account the the original map is a DM map, thus going to the roof isn't as much of a problem. But doing maps for CTF you have to take certain things into consideration over the original map. You can either have a original map ctf version with bad gameplay, or you can have a bit new and originality over the original map with good gameplay.
The latter is definitely the way to go. No one wants to play a map with bad gameplay apart those who wish to abuse those kind of maps.

As I see it there's two solutions, 1 make the roof completely inaccessible or 2, make it so you can't snipe/shoot over to the other side and you also can't pass to the other side unless going down to the normal level first. If you can shoot over to the other side or pass over, then it's not good gameplay whatsoever because it will be abused, you have my guarantee of that.
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