End Of The Year Mapping Challenge (2009)

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Which maps do you think is the best in all fields (Gameplay, style, quality, etc)?

Poll ended at Wed Dec 30, 2009 10:08 pm

#1 - Skycastle by Cortez
4
7%
#2 - Bloodrage-V2 by Cortez
3
5%
#3 - Q3dm17ish by Cortez
0
No votes
#4 - Squarespace by jhonny
1
2%
#5 - Red-V2 by Cortez
1
2%
#6 - Caverun by FruitieX
4
7%
#7 - Dead by FruitieX
3
5%
#8 - Cel_Hell by FruitieX
3
5%
#9 - Minideck by lda17h
1
2%
#10 - Potala by Rad_Ished
6
10%
#11 - Cores by lda17h
2
3%
#12 - Smelter by Sepelio
3
5%
#13 - Hot Grounds by C. Brutail
5
8%
#14 - Castles by FruitieX
11
18%
#15 - SoylentCTF by MaKR
6
10%
#16 - Space Race by FruitieX
3
5%
#17 - Corsair by Oblivion
4
7%
 
Total votes : 60

Postby Samual » Mon Nov 30, 2009 6:45 pm

ai wrote:Well, how can one vote without actually playing them? So will there actually be play testing before voting? I wanna be a part of that then!
Good point: I'll host them all on my server in a loop I suppose (With default balance instead of my own, I guess... :|). But well, most of these have been played before, and are solid... Although I recommend you at least check out _ALL_ maps that you think you might like before you vote..
Do it yourself, or stop complaining.
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Postby k0jak » Mon Nov 30, 2009 7:37 pm

FrutieX I really like your version of castle :)

Very clean, and less thing's to get stuck on, edge wise.

Cortez, your very cranky lately on the forums :oops:
:]

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Postby FruitieX » Mon Nov 30, 2009 7:48 pm

Moar last minute submissions:

Space Race v1r1 (works with both nexrun physics sets as well as the nexuiz25 physics set!)
Image
http://hrfdesign.com/crap/maps/cts/space_race_v1r1.pk3
Image
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Postby Samual » Mon Nov 30, 2009 7:51 pm

FruitieX wrote:Moar last minute submissions:

Space Race v1r1 (works with both nexrun physics sets as well as the nexuiz25 physics set!)
Image
http://hrfdesign.com/crap/maps/cts/space_race_v1r1.pk3

Yay
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Postby Oblivion » Mon Nov 30, 2009 8:16 pm

http://alientrap.org/forum/viewforum.php?f=19

Because Samual threatened me. :cry: j/k :P

Note that although the map is fully gpl the soundtrack is not, but that can be stripped quickly enough. I really have to go somewhere today though so I can't do it myself. *I* don't really think it's good enough yet for the comp heh.
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Postby cortez » Mon Nov 30, 2009 8:33 pm

Oblivion wrote:Because Samual threatened me. :cry: j/k


steal his candy to get your revenge

i think you meant this http://forums.alientrap.local/viewtopic.php?t=5678
Aneurysm 4 the win !!!!! :D
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Postby Samual » Mon Nov 30, 2009 8:45 pm

Oblivion wrote:http://alientrap.org/forum/viewforum.php?f=19

Because Samual threatened me. :cry: j/k :P

Note that although the map is fully gpl the soundtrack is not, but that can be stripped quickly enough. I really have to go somewhere today though so I can't do it myself. *I* don't really think it's good enough yet for the comp heh.

Hmm well, i'll add it -- But you'll need to swap the soundtrack when you find the time. -- I know there are possibly bugs and etc, but well... That's fine for now I suppose, just to get the map in :)
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Postby MaKR » Mon Nov 30, 2009 8:53 pm

My opinion on soylent_ctf is this - the roof should be playable as in the dm map. It would be nice to block fc's from using it, but it's not possible without shrinking the skybox to disallow the roof completely. There will be a soylent_ctf_reloaded which does not have connecting roofs and has a lot larger middle area. This soylent_ctf is more for competition, and in competition will have less fc's running the roof and more skilled defenders who (if I reverted the arch in the middle to flat) could use a nex across the map to take out the idiot fc who ran the OPEN roof with no cover. Since the fc didn't care to stick to the part of the map with health items he is likely sitting at 100/100 at best, and would be killed in 2 shots. While this may not be the case in pubs, where the problem is showing up, I am really only concerned with competition. soylent_ctf_reloaded should be done within the week and I will submit to server admins when it's complete. I am still awaiting feedback from more people and will make a decision later on what to do about the roof. I already compiled a v1r8 of what I think is the best, but will submit it only after the discussion is over. Either pm me on irc, go to Nexuiz on FaceBook, or continue here because I willl read them all. I am always open to constructive feedback, but this is a situation where it's likely to stay divided for eternity.
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Postby Samual » Tue Dec 01, 2009 2:49 am

Last edited by Samual on Sun Dec 06, 2009 10:09 pm, edited 1 time in total.
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Postby cortez » Tue Dec 01, 2009 12:57 pm

i voted for hot grounds because its a good dm map (which also works in tdm) and i got some nasty traps which makes it even more interresting
Aneurysm 4 the win !!!!! :D
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