Nexuiz Revamping Contest (January)

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Nexuiz Revamping Contest (January)

Postby Samual » Mon Dec 28, 2009 5:37 am

Introduction:
Simply put, your task will be to re-create a map which is default to Nexuiz in favor of better visuals and gameplay. I will select a map from Nexuiz every month (Until there are no more bad maps :P) to be put up for mappers like you to revamp and re-create. This means you will have exactly 1 month to complete the map, which should be plenty of time for a simple remake. If a map has no remake submissions, we will simply cycle through the list to the next map and come back to it later.

This month:
This month we will be doing "Aneurysm," perhaps the worst map currently in Nexuiz. Some suggestions would be: Fix hallway sizes and change the layout to be more forgiving of large players, especially keeping the ability to move smoothly through all areas. Also, since the textures on this map are rather bad, it is recommended that you use a new texture set for it. Other than that, let your imagination go and attempt to make this map the best you can.

Rules:
- #1: ALL CONTENT MUST BE GPL - No exceptions.
- #2: The textures used should be of good quality and/or high resolution, and preferably textures which are not already used in Nexuiz excessively. (This means maps using trak4 textures primarily will be rejected due to over use.. trak5 will be fine as they aren't used too much yet.)
- #3: The map must match up to previous abilities (such as the amount of game modes it can be played on).

Good luck:
The submission period is as follows: Starting 01/01/2010, ending 01/31/2010. Voting will start on 02/01/2010 and will end on 02/08/2010 (exactly one week after) to allow for selecting which map is best. So do your best and have fun as always, and remember that we're doing this for a better Nexuiz. Good luck :)
Last edited by Samual on Tue Dec 29, 2009 2:04 pm, edited 1 time in total.
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Re: Nexuiz Revamping Contest (January)

Postby GreEn`mArine » Mon Dec 28, 2009 2:38 pm

This concept is indeed a very good idea. Aneurysm isn't even that bad in the current state, the problem though is that moving in it is not only difficult because of sharp turns and a lot of pillars being in your way, but mostly because of the floor having a lot of brushes that sometimes make you stop unexpectedly, or ceilings being low, or whatever. And it is not an eye-candy map, that's for sure. Fixing those mentioned things would already help a lot!
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Re: Nexuiz Revamping Contest (January)

Postby Agama » Mon Dec 28, 2009 5:03 pm

Samual wrote:
This month:
This month we will be doing "Aneurysm," perhaps the worst map currently in Nexuiz. Some suggestions would be: Fix hallway sizes and change the layout to be more forgiving of large players, especially keeping the ability to move smoothly through all areas. Also, since the textures on this map are rather bad, it is recommended that you use a new texture set for it. Other than that, let your imagination go and attempt to make this map the best you can.



wow...Aneurysm is DEFINITELY not the worst map in nexuiz.
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Re: Nexuiz Revamping Contest (January)

Postby Mirio » Mon Dec 28, 2009 6:08 pm

Agama wrote:wow...Aneurysm is DEFINITELY not the worst map in nexuiz.

its my favourite map :(
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Re: Nexuiz Revamping Contest (January)

Postby lda17h » Mon Dec 28, 2009 6:38 pm

It's not my favourite map, but it's pretty great already :D
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Re: Nexuiz Revamping Contest (January)

Postby Samual » Mon Dec 28, 2009 7:01 pm

Agama wrote:
Samual wrote:...
wow...Aneurysm is DEFINITELY not the worst map in nexuiz.
Aside from basement, what else? BTW, I meant worst in the sense that it: Looks ugly, plays badly and has lots of bad movement areas like Green Marine said... Most of the other bad maps have just two of these problems.
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Re: Nexuiz Revamping Contest (January)

Postby cortez » Mon Dec 28, 2009 7:17 pm

Seriously how did you get the idea that aneursym is the worst map in the nex pool?

Did you ever played basement (in my opinion by far the worst map in nexuiz)?
Other maps which are bad in my opinion are downer(gameplay and texturing wise), basementctf (gameplay wise , simply because there is non) farewell (gameplaywise, way too small)and ruiner(gameplaywise, again too small).

Also, since the textures on this map are rather bad, it is recommended that you use a new texture set for it. Other than that, let your imagination go and attempt to make this map the best you can.

The problem with nexuiz is most of the textures are from q3 so they all got a low resolution. So you first need someone who redo all the textures when you want the mappers to retexture the map.


the problems green mentions can be fixed with some simple clipping

And last but not least only one month is a very small timeframe to rexture/build a map like aneursym, even for ruiner it would be hard.
Aneurysm 4 the win !!!!! :D
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Re: Nexuiz Revamping Contest (January)

Postby GreEn`mArine » Mon Dec 28, 2009 7:53 pm

Cortez:
You might be right with all the other maps you mentioned being bad. However, these maps are bad and can really just be fixed my making a new map that is at least 1.5 of its original size, and not by scaling it up but adding new hallways etc. Downer, Farewell, Ruiner etc. are just small funmaps per se, I don't think one can "save" these maps and make them any good, without having to modify them heavily.

Aneurysm is the map I consider interesting gameplay wise already, it just has glitches which, once cured, would make the map just great.

In simple words, re-making aneurysm is like making a mediocre map really good, as opposed to when you remake maps like basement or ruiner, you'd make very bad maps (gameplay or texture wise) better (and this "better" doesn't specify the quality of the outcome yet ... the output might be mediocre, or maybe good .. but just maybe)

So in the end, saving aneurysm will allow us to have one additional good 1v1 and TDM/keyhunt/... map.
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Re: Nexuiz Revamping Contest (January)

Postby Samual » Mon Dec 28, 2009 8:43 pm

I disagree with Cortez on many points actually... I think Ruiner and farewell aren't bad maps at all, especially ruiner. Ruiner for one is a great 1v1 map and also has good textures and map design. Farewell too could be a good 1v1 map with a slight rebalance and possibly increasing the size of the map. Also: OF COURSE I'VE PLAYED BASEMENT.... The reason I choose Anuerysm over Basement is because Basement is basically beyond repair, and not important in any way. Any type of re-make that would be accepted for Basement would really be an entirely different map, as the layout, gameplay and appearance of that map is horrible. In essence, we're probably going to be removing Basement from the menu/campaign with 2.5.5 and removing the map itself from the game with 2.6 (Well, there may be no reason to remove it from the game)... It is not a map worth fixing. (Basementctf however will potentially be revisited, as it could -potentially- be decent with some work.)

Just so you know, i'm going by this: http://dev.alientrap.org/wiki/nexuiz/Future -- Which is of course the list of things we really want to do for Nexuiz.

Edit: Also, Anuerysm really does need new textures quite badly, as well as a new layout in some areas (Think of the -- Well, pretty much all the places with stairs honestly... They really could use re-shaping) Simply adding some clipping would not work to fix this map.. It wouldn't be rejected, but it wouldn't be very beneficial to just do clipping. And as for the time limit..... I've seen people do it in less time, however I should point out that -- even if the contest has ended, you can still send us your re-created map later. What matters is starting the work for this to be done, not precisely finishing in a set time frame.
Last edited by Samual on Mon Dec 28, 2009 8:54 pm, edited 1 time in total.
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Re: Nexuiz Revamping Contest (January)

Postby TH3FTB0T » Mon Dec 28, 2009 8:44 pm

My bro wanted me to remake aerowalk for nexuiz with new custom textures. Im in the process of baking textures. -might start rough mapping it soon.
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