[idea] 50 brush map contest

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Re: [idea] 50 brush map contest

Postby Rad Ished » Wed Feb 24, 2010 8:40 pm

tZork has a point.
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Re: [idea] 50 brush map contest

Postby lda17h » Wed Feb 24, 2010 9:26 pm

+1 tZork
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Re: [idea] 50 brush map contest

Postby FruitieX » Thu Feb 25, 2010 6:47 am

Agree, if there's no limits on how many models you can use, then the maps will consist MOSTLY out of these, EVERYWHERE except where you have forbidden them in the rules... Also, will it count as two brushes if i split one brush into two (or more parts) for texturing, using the clipper tool? IMO you should allow doing that as long as the resulting brushes can still be merged with the merge tool, as in, they are not convex. This way we won't need to have to edit every single wall's textures separately in an external image editor... would be a mess!
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Re: [idea] 50 brush map contest

Postby Rad Ished » Thu Feb 25, 2010 10:23 am

I think it's best to keep it simple with a 50 brush limit. Then if after the comp you want to pretty it up.....
Or perhaps just make two versions, one with 50 brushes, then the other looking nice.... without all the over-lapping brushwork you did to stay under the limit......
not that I'm doing that....well i am, but.... :D
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Re: [idea] 50 brush map contest

Postby BARTUC » Thu Feb 25, 2010 1:56 pm

tZork wrote:say no to models. the whole idea if a limits brush contest is to do more with less. map models screw that up.

Ok no models, the contest will be real difficult :)
Making jp and teleport will be different with no models.

FruitieX wrote:IMO you should allow doing that as long as the resulting brushes can still be merged with the merge tool, as in, they are not convex. This way we won't need to have to edit every single wall's textures separately in an external image editor... would be a mess!

Not possible, the contest is a 50 brush not more, maybe in the contest i will not count the worldspawn brush but splitting brush mean using 2 or more brush starting from one
I will use an image editor for textures.

Rad Ished wrote:Or perhaps just make two versions, one with 50 brushes, then the other looking nice....

Quote
I will do 2 version, one for the contest with only 50 brush and a second one with more brush but not for the contest.
Maybe i will post the 2 version but the contest request only 50.
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Re: [idea] 50 brush map contest

Postby Sepelio » Thu Feb 25, 2010 4:09 pm

What about patch meshes? Those aren't really brushes either...
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Re: [idea] 50 brush map contest

Postby TVR » Thu Feb 25, 2010 4:33 pm

Next it will be the entities.
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Re: [idea] 50 brush map contest

Postby tZork » Thu Feb 25, 2010 4:34 pm

Why not make is simple?
50 brushes, stock textures, one spawn nothing more. eg a minimalist architectural challenge.
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Re: [idea] 50 brush map contest

Postby BARTUC » Thu Feb 25, 2010 5:29 pm

tZork wrote:Why not make is simple?
50 brushes, stock textures, one spawn nothing more. eg a minimalist architectural challenge.

Ok for minimalist architecture, with 50 brush you can not do more, but one spwan in a map is ugly, entities are not brush.
The goal is making a map with less ... so entities are not part of the structure of maps' layout

Sepelio wrote:What about patch meshes? Those aren't really brushes either...

Patch meshes are "brush", they are not really brush but you use that in the same way like a classic brush for making a map ... so the patch goes inside the final count of brush
If not we can make any kind of map using only patch and not brush ( this is another possibility for a later contest )
Of course using a square cylinder is more useful than a classic brush but this is the choise of the mapper :)
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Re: [idea] 50 brush map contest

Postby tZork » Thu Feb 25, 2010 7:01 pm

BARTUC wrote:
tZork wrote:Why not make is simple?
50 brushes, stock textures, one spawn nothing more. eg a minimalist architectural challenge.

Ok for minimalist architecture, with 50 brush you can not do more, but one spwan in a map is ugly, entities are not brush.
The goal is making a map with less ... so entities are not part of the structure of maps' layout

Not sure i understand that.. My point is that a small brushcount mapping contest is mainly abt the artists architectural skill and creativity, thus eliminating *everything* else makes the contest more fair and easier to judge.

BARTUC wrote:
Sepelio wrote:What about patch meshes? Those aren't really brushes either...

Patch meshes are "brush", they are not really brush but you use that in the same way like a classic brush for making a map ... so the patch goes inside the final count of brush
If not we can make any kind of map using only patch and not brush ( this is another possibility for a later contest )
Of course using a square cylinder is more useful than a classic brush but this is the choise of the mapper :)

The problem with patches is, one patch can describe almost infinite surfaces, unlike a brush that even in its most complicated form only can describe a finite number of surfaces.
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