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tZork wrote:say no to models. the whole idea if a limits brush contest is to do more with less. map models screw that up.
FruitieX wrote:IMO you should allow doing that as long as the resulting brushes can still be merged with the merge tool, as in, they are not convex. This way we won't need to have to edit every single wall's textures separately in an external image editor... would be a mess!
Rad Ished wrote:Or perhaps just make two versions, one with 50 brushes, then the other looking nice....
tZork wrote:Why not make is simple?
50 brushes, stock textures, one spawn nothing more. eg a minimalist architectural challenge.
Sepelio wrote:What about patch meshes? Those aren't really brushes either...
BARTUC wrote:tZork wrote:Why not make is simple?
50 brushes, stock textures, one spawn nothing more. eg a minimalist architectural challenge.
Ok for minimalist architecture, with 50 brush you can not do more, but one spwan in a map is ugly, entities are not brush.
The goal is making a map with less ... so entities are not part of the structure of maps' layout
BARTUC wrote:Sepelio wrote:What about patch meshes? Those aren't really brushes either...
Patch meshes are "brush", they are not really brush but you use that in the same way like a classic brush for making a map ... so the patch goes inside the final count of brush
If not we can make any kind of map using only patch and not brush ( this is another possibility for a later contest )
Of course using a square cylinder is more useful than a classic brush but this is the choise of the mapper
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