divVerent wrote:Also, q3map2 -export has no gain. It is only there so you can edit the lightmaps, and import them later.
Real external lightmaps work completely differently (and also use different file names), and offer the advantage of having a different allowed size (while -export only exports internal lightmaps).
http://www.ioquake.org/forums/viewtopic.php?f=2&t=100
^ External lightmap patch. Loads external lightmaps exported with -export. They have to be moved to maps/mapname/lightmaps to work so it does not conflict with lightstyles. It works great, I've already tested it. The amount of detail from a lightmap at _lightmapscale 0.15, -samplesize 1 -filter -super -lightmapsize 2048, is incredible.
q3map2 should support an arbitrary export directory because nexuiz might look inside a different directory for external lightmaps. It also lets mod devs choose where external lightmaps should be stored. Basically, for inter-operability purposes. If -export weren't given an argument, then just make it maps/mapname by default(which is already the default).