NetRadiant = Radiant 1.5 with useful q3map2 patches...

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Postby divVerent » Sun Mar 22, 2009 11:38 am

Oh, you expect it to create it... maybe later :P creating directories isn't exactly easy... especially if you want to detect errors correctly. Writing it to TODO. For now, just create the directory in advance.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Odin » Sun Mar 22, 2009 6:33 pm

Well I expect it to create it since it says "mkdir"...

Anyway, q3map2 already creates <mapname>/ to store lightmaps in.
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Postby divVerent » Sun Mar 22, 2009 7:07 pm

Yes, but the mkdir() system call only creates ONE directory, and not all on the way to it.

But try current svn code.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Postby Odin » Sun Mar 22, 2009 7:17 pm

divVerent wrote:Yes, but the mkdir() system call only creates ONE directory, and not all on the way to it.

But try current svn code.
There's no way to pass the equivalent of "-p"? lol
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Postby divVerent » Mon Mar 23, 2009 1:10 pm

No, this requires lots of extra code. I wrote it, but could not try it yet.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby divVerent » Wed Mar 25, 2009 11:56 am

Image

Editable key binds!

You can enable some otherwise hidden or hard to reach features using it, like color scheme switching, and texture copy/paste.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Odin » Fri Mar 27, 2009 12:33 am

How about the patch mesh column/row append functions in DarkRadiant?
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Postby divVerent » Fri Mar 27, 2009 9:33 am

How are they different from the existing ones?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Rad Ished » Fri Mar 27, 2009 10:19 am

hey nice work divverent, thanks for this.
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Postby Odin » Tue Mar 31, 2009 1:10 am

divVerent wrote:How are they different from the existing ones?
What append does is it adds columns/rows onto an end of a patch mesh(beginning or end), rather than insert or add inside of the patch mesh. It's incredibly useful for generating intricate pipes.
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