NetRadiant = Radiant 1.5 with useful q3map2 patches...

For now: Everything about NetRadiant

Moderator: Moderators

Postby jal » Wed Apr 01, 2009 11:47 am

Is there a specific place/forum/maillist for development of netradiant? I'd like to create and submit Warsow packages and collaborate some code patches in the future.
jal
Member
 
Posts: 35
Joined: Tue Mar 21, 2006 10:40 pm

Postby divVerent » Wed Apr 01, 2009 12:05 pm

Not yet, but to be created. For now, just use this forum for that.

As for Warsow packages - keep in mind that, to be able to distributed together with NetRadiant, the game packs must be GPL compatible. Especially, that means they may contain no content under a Creative Commons license. For this, it is not required that Warsow has a free license - but as it does not, the game pack may contain no media from Warsow unless you have explicit permission from its copyright holder to release it also under the GPL.

Of course, the only files needed for a game pack that originate from the game are entities.def, anything else is either written by the author of the game pack, or is not needed. The Q3A pack for example contains some prefabs and textures from Q3A, which are not released under any license and thus the Q3A pack can't be included with NetRadiant yet. But as Warsow is acttively developed, you can simply choose to distribute the prefabs and such stuff separately, or together with Warsow instead of with NetRadiant. In that case, you only have to ask the author of your current entities.def file, and he'll sure be okay with that.

If you have your own svn repository, I can set it up so you can maintain your game pack on your own, using a svn:externals reference.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby jal » Wed Apr 01, 2009 1:57 pm

Don't worry. I'm a Warsow developer and I even did the entities.def file myself, so no prob :)

I really want to make a new Warsow game pack for netradiant cause the one included with gtkradiant 1.5 has become too old, specially the default compile options produce a too low quality result, and I'm bored of saying to the mappers to replace files in gtkradiant :/

Also some of the q3map2 fixes you did are very useful for Warsow. I think Nexuiz and Warsow are the only games which use deluxemapping as main option. And I love you for the misc_model collision fixes (I didn't test it yet, but I do rely a lot on terrain models lately. I think you won't find anyone more familiar than me with falling through model triangles).

Later on I really want to do some contributions to the editor too.

EDIT: I'll check about the external svn repo. We're moving right now and things are a bit messy.

EDIT2: God, how can you read anything in the building output :P
jal
Member
 
Posts: 35
Joined: Tue Mar 21, 2006 10:40 pm

Postby jal » Wed Apr 01, 2009 3:21 pm

BTW, I had to add

ifeq ($(OS),Windows_NT)
OS = Win32
endif

for building in xp64
jal
Member
 
Posts: 35
Joined: Tue Mar 21, 2006 10:40 pm

Postby divVerent » Wed Apr 01, 2009 5:28 pm

As for the building output - a long term project would be getting rid of all the warnings left in by id software :(
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby jal » Wed Apr 01, 2009 10:04 pm

Hmm. In here, Netradiant's q3map2 is crashing with a exception when exiting after each compile step. It does with the one I compiled and also with the precompiled binaries I downloaded. Damnit, I have no clue how to set up mingw for getting debug output, and I making a msvc workspace is a mess, that's going to be a problem :roll:
jal
Member
 
Posts: 35
Joined: Tue Mar 21, 2006 10:40 pm

Postby divVerent » Wed Apr 01, 2009 10:57 pm

I'd need your map files to verify that... but does it write working BSP files anyway?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby jal » Thu Apr 02, 2009 11:56 am

Happens with all map files. Checking it more I saw it's not just at exit, but crashes twice at vis proccess. Anyway, it could be my fault since I'm testing it with Warsow's game pack, I need to experiment more, and I don't really have time atm. I'll be back to you with more info in a few days.
jal
Member
 
Posts: 35
Joined: Tue Mar 21, 2006 10:40 pm

Postby Odin » Thu Apr 02, 2009 6:02 pm

Here's the Darkradiant wiki page for where Append to Patch is:
http://modetwo.net/darkmod/wiki/index.p ... eys#A_to_F
Scroll down a bit and you'll see it.
}MG{Odin
Odin
Advanced member
 
Posts: 52
Joined: Wed Mar 01, 2006 5:31 pm

Postby Rad Ished » Thu Apr 02, 2009 10:36 pm

@Divverent,
Is this shortcut editing already in netradiant, or is it something you just added?, if it is where could i get it?
fishsticks
Rad Ished
Keyboard killer
 
Posts: 609
Joined: Wed Jun 27, 2007 8:00 am
Location: Not the Netherlands

PreviousNext

Return to NetRadiant - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron