NetRadiant = Radiant 1.5 with useful q3map2 patches...

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Postby alien_I_ » Tue Apr 28, 2009 7:54 pm

With netradiant-svn-354 I have no more troubles with Preferences dialog :). Is it solved now?
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Postby divVerent » Wed Apr 29, 2009 3:32 pm

Yes, or rather, worked around. Gtk reverted the change that caused this, by the way.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Dokujisan » Sun May 10, 2009 1:38 am

Anyone have a linux binary of netradiant?
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Postby divVerent » Sun May 10, 2009 8:45 am

No, as a binary made on one distro won't work on other distros, I don't compile any.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby temporaryuser » Tue May 19, 2009 3:44 pm

With Ubuntu 9.04 I don't have any textures, they're all white now. I assume this is because of the new XServer?

I suppose something like this will do magic for linux aswell :)
ChangeLog wrote:2009-04-08 Rudolf Polzer divVerent(at)alientrap.org
* radiant: force disable composition on Vista (should fix "white 3D window" issues)


Edit: Uhm, seems like it works now. I don't know whether this is due to r365 or since I fiddeled with the settings, but it works :D
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Postby divVerent » Wed May 20, 2009 5:24 am

I doubt compiz provides an interface for that like Aero does.

Well, I could do "killall -9 compiz", but that's sure not good.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Location: BRLOGENSHFEGLE

Postby temporaryuser » Wed May 20, 2009 5:36 pm

Eh, wait! Like I said in the edit of my previous post, "svn up && make" did the trick, it works now (even with default settings).

I tested the old version with metacity and no composite effects and it didn't work either, but that's nothing to worry about since the new revision works flawlessly :D
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Postby 0xd » Thu May 28, 2009 6:52 pm

Hello
I'm happily using netradiant to start mapping for Q3A and all is going pretty well except for the "common" textures (caulk, full_clip, ...).
All textures of this section but invisible have "shader image missing" :(
I triple-check all pathes and paks and all seems ok to me.
Please let me know if someone has a clue about this.
Thanks in advance

ps: i use the Q3A gamepack found at http://ingar.satgnu.net/gtkradiant/file ... e3Pack.zip

Image

edit: add a screenshot
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FIXED

Postby 0xd » Fri May 29, 2009 10:27 am

I found a way to fix my "shader image missing" problem for the common textures.
In case it could help other, here is what I've done:


Image
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Postby muaddib » Thu Jun 04, 2009 3:45 pm

First thanks so much for taking this up! It's great to be able to map for q3a finally :D

I'm on 10.5.7 intel and I had to make a copy of NetRadiant.app/Contents/MacOS/install/q3map2.ub to NetRadiant.app/Contents/MacOS/install/q3map2.ppc to be able to compile maps. (I have had a couple of crashes from q3map2 but restarting NetRadiant seems to fix it).

I guess nobody is maintaining bspc? I'm probably going to have a bash at getting it to compile but I don't really imagine I'll succeed..
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