NetRadiant = Radiant 1.5 with useful q3map2 patches...

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Postby Shoe » Tue Oct 28, 2008 11:48 pm

My problem turned out to be one with Vista's desktop effects. Having radiant run in compatibility mode with visual themes disabled did the trick :)
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Postby [-z-] » Wed Oct 29, 2008 2:04 am

Shoe wrote:My problem turned out to be one with Vista's desktop effects. Having radiant run in compatibility mode with visual themes disabled did the trick :)

It should be noted that this same problem occurs with Linux desktop effect managers as well.
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Postby divVerent » Wed Oct 29, 2008 8:20 am

Not surprised, I can't even run two instances of DarkPlaces without problems... the second one usually gets awfully slow.

Apparently, only one 3D app can run well at once.

And the composition manager is one... so if the game/app is not fullscreen (radiant never is), it's a problem.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Wed Oct 29, 2008 10:01 am

I can on separate sessions.
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Postby MirceaKitsune » Thu Nov 20, 2008 11:01 am

NetRadiant looks very good and promising so far. Sadly I can't get the SVN to compile in Windows so I had to try the older setup and that looked good. What I'm curious about is if it will be distributed with the game officially just like UT comes with Unreal Editor right next to it (if the original gtkRadiant licenses allow it to sit with Nexuiz). I think that would rock and help / encourage mapping more (probably include easygen with it too?). Would also be helpful since the official gtkRadiant is getting way too downdated from what Nexuiz is set to and soon enough it will probably become difficult to do half mapping with it. This would allow us to have a map editor the way we want and always up to date... could probably name it NexRadiant or such :D
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Postby ingar » Thu Nov 20, 2008 5:46 pm

I've noticed the windows version (XP) has a problem with the fixed font.
Coordinates at the window border don't show and the 'J' size indicator just draws a red line. There was a reference in the TODO, but I don't know if it was recently added or just a leftover from the zerowing tree.

Is this a general problem? I had to tamper with my mingw env to get it compiled, so it could be related to my setup.

MirceaKitsune,
so far, I've been using NetRadiant for three non-nexuiz games.
It does a great job :D
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Postby divVerent » Thu Nov 20, 2008 7:19 pm

I had that problem before. Use the very same installation and version of the Gtk/Gtk libraries as I use (newer ones don't work). I don't understand it, but it works the way it is now.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ingar » Thu Nov 20, 2008 9:48 pm

A bit lame but it works for me: win32font.patch
An unrelated build fix: mingwbuildfix.patch
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Postby Ronan » Thu Dec 11, 2008 2:43 pm

NetRadiant moved to icculus :
http://www.icculus.org/netradiant/

If you are compiling from the old repository and without local changes, you can update with the following command :
Code: Select all
svn switch --relocate http://emptyset.endoftheinternet.org/svn/radiant15 svn://svn.icculus.org/netradiant/trunk
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Postby divVerent » Thu Dec 11, 2008 4:35 pm

svn switch SHOULD also work if you DO have local changes. But don't trust it.

Do a "svn diff > mychanges-backup.diff" before svn switch-ing.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
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