Progress:
I've tried to make the info_player_* entites this week, but Radiant ASE exporter hardly failed (produced deformed faces and abnormal ones). So I1ve tried to figure out how to use blender
This is what I've snapped together in a few hours: (don't laff!

)
I have to say, blender has a quite odd interface (orly?), but after some trial and errors I've managed to build the stickman, I've snapped it to grid, and scaled to the right size (FYI: the basic cube in blender is exactly 2x2x2 quake units large).
Exported to ASE, it looks like this:
W00t, almost 69 qu! (around 68.8, if I'd have to make a tip).
But now I'm stuck. Could somebody tell me how to texturise it? I've found it out how to uvunwrap it, but I need two materials: namely, the model will be covered in two textures: the whole body plus the pedestal it's standing on will have text eg. Red Team on it's upper face (other faces will be covered by the same red texture as the whole model).
So: how do I apply more materials to the model in blender 2.46 ? Because once that is done, I'm almost done with the info_player models.