NetRadiant entities eyecandy + poll

For now: Everything about NetRadiant

Moderator: Moderators

Which entity model you like the best?

Simple cube with logo
0
No votes
Arrowed cube
2
18%
Simple cube with logo but transparent
1
9%
Arrowed cube but transparent
0
No votes
Arrowed cube but transparent and has logo too
7
64%
None of them, leave it alone as it is! (or at least re-colorise those which share the same shades)
1
9%
 
Total votes : 11

Postby MirceaKitsune » Tue Nov 18, 2008 5:04 pm

C.Brutail wrote:Strahlemann, if you use netradiant, or copy the entities.def from Nexuiz SVN, you'll be already able to see the weapons as they're ingame :)


Do you think you can also do that for flags and dom points? And every other entity you place in Radiant that gets seen the same way in-game (already has an in-game model)? Otherwise awesome work with everything else :)
MirceaKitsune
Keyboard killer
 
Posts: 593
Joined: Thu Aug 14, 2008 6:48 am
Location: Romania - Bucharest

Postby Sepelio » Tue Nov 18, 2008 5:20 pm

I dont like the transparency its hard to see. How about the original colours with logos/labels?

(sorry if anyone else said that, I've not read every post)
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
Sepelio
Forum addon
 
Posts: 1101
Joined: Tue Jun 27, 2006 7:57 pm
Location: Scotland

Postby C.Brutail » Fri Nov 21, 2008 9:45 am

Progress:

I've tried to make the info_player_* entites this week, but Radiant ASE exporter hardly failed (produced deformed faces and abnormal ones). So I1ve tried to figure out how to use blender :D
This is what I've snapped together in a few hours: (don't laff! :P)

Image

I have to say, blender has a quite odd interface (orly?), but after some trial and errors I've managed to build the stickman, I've snapped it to grid, and scaled to the right size (FYI: the basic cube in blender is exactly 2x2x2 quake units large).
Exported to ASE, it looks like this:

Image

W00t, almost 69 qu! (around 68.8, if I'd have to make a tip).

But now I'm stuck. Could somebody tell me how to texturise it? I've found it out how to uvunwrap it, but I need two materials: namely, the model will be covered in two textures: the whole body plus the pedestal it's standing on will have text eg. Red Team on it's upper face (other faces will be covered by the same red texture as the whole model).
So: how do I apply more materials to the model in blender 2.46 ? Because once that is done, I'm almost done with the info_player models.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Previous

Return to NetRadiant - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron