Nexuiz Mapping Failure Please Help

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Nexuiz Mapping Failure Please Help

Postby zazu » Wed Jan 07, 2009 10:32 am

HI Guys,

I had decided to take another crack at mapping, which is always fun. And I grabbed a version netradiant and found myself not wanting to throw my computer into the bathtub quite so much. Unfortunately, what has happened now is that when I build my map into a bsp, attemption to "map zazu" in console crashes nexuiz....

Also, along the way I encountered some building errors so I raised

#define MAX_POINTS_ON_WINDING (polylib.h)
from 64 --> 256

and also,

#define MAX_TW_VERTS (light_trace.c)
from 12 --> 256

and recompiles q3map2...

could this be causing the problems, or have I unknowingly created the first nexuiz virus?!
hopefully not. :)

also, here is a copy of the map to look at if you are interested... thanks again if you are able to help, if not, the computer will be going to the bottom of the river...

INDEFINITELY!

http://stashbox.org/353122/zazu.map

:D
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Postby divVerent » Wed Jan 07, 2009 11:29 am

Well, maybe darkplaces has a similar limit. Simply don't use brushes with so many faces that you need this limit extended. Split these high-vertexcount brushes up into many.

Other than that, what is the crash message? Can you catch it in gdb?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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too many faces

Postby zazu » Wed Jan 07, 2009 11:44 am

i think i know what is causing the problem.

I subtracted a circle from another section resulting in many little angular pieces making up the circular cutout. I read somewhere about trying to use the CSG merge tool to reduce the number of vertices. However, merging causes a "would not be convex" error. Also, the method of making the cylinder was Prism-->100 arbitrary sides. I don't know if this could cause problems...

I will try it in gdb tomorrow.
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Postby Alien » Wed Jan 07, 2009 12:13 pm

Because you can only merge if resulting structure would be convex.
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Postby Sepelio » Wed Jan 07, 2009 12:14 pm

If your trying to make a circular cutout its probably easier to use an inverted mesh cylinder and build a patch ontop of either side. I'm not sure specifically what your trying to do, but that would probably work to fix the issue rather than using the csg subtract to make a hole in a brush.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Revenant » Wed Jan 07, 2009 3:19 pm

Using CSG Subtract on a cylinder is probably the messiest, worst way of doing a making a circle in something. A better way, is to make a square, place a cylinder in the middle, and hit Invert so that the faces are on the inside.. Then select patch cap or whatever it is, and do cylinder outside.

I probably said some stuff differently then what its really called but im pretty sure you can figure it out..
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patch cap

Postby zazu » Wed Jan 07, 2009 10:58 pm

thanks for the help revenant. i follow you upto the the last step...
patch cap or whatever it is, and do cylinder outside.


i can't find that. could you elaborate? please and thankyou.

zazu
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Postby Revenant » Thu Jan 08, 2009 1:35 am

Its called Cap Selection, shortcut is Shift+C

EDIT: I mislead you slightly.. You cant cap a cylinder the way you need to, so what you need to is either use 2 endcaps and cap them using inverted endcap, or use 4 bevels, and cap them using inverted bevel. You can even delete the bevels/endcaps once they have been capped, and replace them with a cylinder if you want.
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Postby Grasshopper » Thu Jan 08, 2009 2:15 am

thanx for the tip REV . this is so helpful
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NO ! Because you are Ugree , Rike insect !
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Postby zazu » Thu Jan 08, 2009 10:57 am

hey guys, thanks for all the help, however, i think i will put this in the "too hard basket".

unfortunately, mapping does not seem to be my thing, and to do the required changes would be tedious and almost require recreating the entire map

sorry if i wasted your time...

... however, hopefully my question and your answers might help someone else who is having a similar problem later.
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