Nexuiz Mapping Failure Please Help

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Postby C.Brutail » Sun Jan 11, 2009 1:22 pm

zazu: sorry for the late reply and the delay,but unfortunately I've failed my exam,so I have to retake it,so I have little or on time at all to map :(
Anyway,I've corrected some errors,but I'm not finished with it yet - I'll post the corrected map either today or tomorrow. Generally,it's still a big mass,so I have to suggest you to look at my corrections,and start over the map - I'll tell you more next time what else is bad.

EDIT:
Ok, let's see:

http://akion.planetnexuiz.de/nexuiz_maps/zazu.map

First off, notice the file size ;) :P
I won't go now into detailed explanations, but I've corrected some parts of your map. It's really far from perfect (wo. redoing from scratch it never will be), but you'll get the basic idea.
Another problem: look carefully for the centers of the entities: they can be seen as little axes inside the entity model. Those can't be inside a brush, either your map will "leak", and you won't be able to compile it. I've moved all the entites a bit, probably broking the jumppads with it, but at least the map compiles. :P
What I'd tell "too difficult" to do in radiant are those glass bubles. They'd be better as models, made in a modeller app.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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C.Brutail
Laidback mapper
 
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thanks

Postby zazu » Wed Jan 14, 2009 10:50 pm

thanks for the help everyone. much appreciated.

hopefully i will get a chance to remake this map next time holidays come around!

:D
zazu
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Joined: Wed Jan 07, 2009 10:18 am

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