lightmap

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lightmap

Postby kat104 » Fri May 08, 2009 3:46 pm

Hi,

I am programming a 3D application;
testing NetRadiant and so far I love it.

Does anyone know how to fix the lightmap? The edges are dark, and only after some distance of the camera :shock:
Image

Terrain is an ASE inserted as misc_model.


_q3map2_version : [2.5.17n-svn336]
_q3map2_cmdline : [-meta; -vis -fast; -light -fast]

Any idea?
Thanks in advance.
kat104
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Postby kat104 » Sat May 09, 2009 9:57 am

well it is ok -super 4 did it.
kat104
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Postby C.Brutail » Sat May 09, 2009 10:49 am

I'd define phong shading in the shader of the terrain.

An exmaple how to do this can be found in Killall Organic's shader file.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
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