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Postby ai » Sat Jun 20, 2009 11:34 pm

To texture the model you just simply create a texture based on it's UVs and then put the texture file into 'Nexuiz/textures/'. However, to get a more definite answer try PMing Morfar. He has made so that my models (the flags among with others) showed up in Radiant with textures (however, in a newer version that support no longer exists :P). Not quite sure what he did but at least it worked.
The reason why I say PM morfar is that he might not see this thread otherwise.

Cheers.
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Postby tundramagi » Sun Jun 21, 2009 9:19 am

Name the material your texturename (without the .png .tga etc)

For example.
Say your texture will be in nexuiz/data/textures/doggie.tga

You will name your material doggie
(It will say MA:doggie in the box thing.)

You then have to unwrap into uvmap, export that template as doggie.tga (or png, or jpg, whatever you want). Then you draw on that texture.

Most exporters work the way I described, some don't, look for the blender .zip thing that was posted on the development or editing forum: it has a fixed md3 exporter that does the texture correctly and simply.
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Postby Im Namen der Tunichtguten » Mon Jun 22, 2009 4:59 pm

Oh Someone answered =D... I try that soon :O!
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Postby giuseppe » Sun Aug 09, 2009 8:16 pm

if u want use md3 models
u can find import/export scripts for blender here

if u want i wrote a guide here (beta)
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