by tundramagi » Sun Jun 21, 2009 9:19 am
Name the material your texturename (without the .png .tga etc)
For example.
Say your texture will be in nexuiz/data/textures/doggie.tga
You will name your material doggie
(It will say MA:doggie in the box thing.)
You then have to unwrap into uvmap, export that template as doggie.tga (or png, or jpg, whatever you want). Then you draw on that texture.
Most exporters work the way I described, some don't, look for the blender .zip thing that was posted on the development or editing forum: it has a fixed md3 exporter that does the texture correctly and simply.