
i need it for school and i need it working for Snow leparod. so



im soo sad i cant map for my clan any more ><





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#!/bin/bash
MY_DIRECTORY="${0%/*}" # cut off the script name
MY_DIRECTORY="${MY_DIRECTORY%/*}" # cut off MacOS
MY_DIRECTORY="${MY_DIRECTORY%/*}" # cut off Contents
cd "$MY_DIRECTORY/Contents/MacOS/install"
export DYLD_FALLBACK_LIBRARY_PATH=.
export PANGO_RC_FILE=./pangorc
export GDK_PIXBUF_MODULE_FILE=./gdk-pixbuf.loaders
./radiant.ppc "$@"
mmoclan.webs.com wrote:ok i edited the .sh file it worked! but not for good. for some reason it wont pen up any more..
at 1st it open ... i was se if the code was goinf work.. it did
than i close the progarm.
when i was adding a new game to the editor.. Quake 3... it still worked .
(cause i opened it agian to see if it added the game. which it did..)
(but i havent finish adding every thig to the .game file (for ex. shadertags.xml))
after that i wanted to open Nrad. so i can see where the .xml was loacted so i can edit it to quake 3 standrds.
that when it wouldnt open!! it was jumping up and down in the dock but would disapper. and not open. the x11 progarm stay open but no nrad ><
you know y?
divVerent wrote:Any idea why you had to change the paths from absolute to relative paths? That way it may misbehave on subsequent q3map2 runs.
Or is the problem just open-x11 related, and the absolute paths can stay? I really don't like putting a relative path in DYLD_LIBRARY_PATH.
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