I want NetRadint for Snow leopard

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I want NetRadint for Snow leopard

Postby mmoclan.webs.com » Wed Sep 23, 2009 2:45 pm

:evil: i want net radint for mac os x 10.6. i been use NRad. for a while and than com along Os X 10.6 ><. so my school updates to that. now i cant use it any more ><
i need it for school and i need it working for Snow leparod. so :!: :!: :!: plz help me ><

im soo sad i cant map for my clan any more >< :cry: :cry: :cry: :cry: :cry:
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Postby mmoclan.webs.com » Wed Sep 23, 2009 2:49 pm

oh ya.. i been use other mapping tools but they all have a bug in them and itt sucks because i cant complie the maps i make >< :cry: so i love Nrad. so gett it working for OS X 10.6
(as soon as possiable) plz an ty :P
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Postby merlijn » Wed Sep 23, 2009 7:30 pm

It appears some of the things got broken in the update - the script that should start NR fails.

Here's how to fix it (and a lot of thanks to lda17h for this):

1. Point Finder to NetRadiant.app, rightclick and select 'Show Package Contents' and go to Contents->MacOS.

2. Open netradiant.sh in some texteditor, Xcode works fine and change the contents to:

Code: Select all
#!/bin/bash

MY_DIRECTORY="${0%/*}" # cut off the script name
MY_DIRECTORY="${MY_DIRECTORY%/*}" # cut off MacOS
MY_DIRECTORY="${MY_DIRECTORY%/*}" # cut off Contents

cd "$MY_DIRECTORY/Contents/MacOS/install"
export DYLD_FALLBACK_LIBRARY_PATH=.
export PANGO_RC_FILE=./pangorc
export GDK_PIXBUF_MODULE_FILE=./gdk-pixbuf.loaders
./radiant.ppc "$@"


3. Save the file and start NetRadiant as normal.
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Postby mmoclan.webs.com » Wed Sep 30, 2009 1:01 pm

ok i try it but
Last edited by mmoclan.webs.com on Wed Sep 30, 2009 1:19 pm, edited 1 time in total.
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Postby mmoclan.webs.com » Wed Sep 30, 2009 1:06 pm

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

ty you so much



:shock: :shock: :shock: :shock: :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :lol: :lol: :lol: :lol: :lol: :lol: :lol:


ty ty ty ty ty ty ty
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Postby divVerent » Wed Sep 30, 2009 1:20 pm

Any idea why you had to change the paths from absolute to relative paths? That way it may misbehave on subsequent q3map2 runs.

Or is the problem just open-x11 related, and the absolute paths can stay? I really don't like putting a relative path in DYLD_LIBRARY_PATH.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby mmoclan.webs.com » Wed Sep 30, 2009 1:46 pm

ok i edited the .sh file it worked! but not for good. for some reason it wont pen up any more..
at 1st it open ... i was se if the code was goinf work.. it did
than i close the progarm.

when i was adding a new game to the editor.. Quake 3... it still worked .
(cause i opened it agian to see if it added the game. which it did..)
(but i havent finish adding every thig to the .game file (for ex. shadertags.xml))

after that i wanted to open Nrad. so i can see where the .xml was loacted so i can edit it to quake 3 standrds.

that when it wouldnt open!! it was jumping up and down in the dock but would disapper. and not open. the x11 progarm stay open but no nrad ><
you know y?
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Postby mmoclan.webs.com » Wed Sep 30, 2009 2:31 pm

mmoclan.webs.com wrote:ok i edited the .sh file it worked! but not for good. for some reason it wont pen up any more..
at 1st it open ... i was se if the code was goinf work.. it did
than i close the progarm.

when i was adding a new game to the editor.. Quake 3... it still worked .
(cause i opened it agian to see if it added the game. which it did..)
(but i havent finish adding every thig to the .game file (for ex. shadertags.xml))

after that i wanted to open Nrad. so i can see where the .xml was loacted so i can edit it to quake 3 standrds.

that when it wouldnt open!! it was jumping up and down in the dock but would disapper. and not open. the x11 progarm stay open but no nrad ><
you know y?




ok i figured it out. i deleted my old Nrad in the app. folder. so i had to add the new one to the app. folder :oops: i feel so embrassed ><
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Postby merlijn » Wed Sep 30, 2009 7:12 pm

divVerent wrote:Any idea why you had to change the paths from absolute to relative paths? That way it may misbehave on subsequent q3map2 runs.

Or is the problem just open-x11 related, and the absolute paths can stay? I really don't like putting a relative path in DYLD_LIBRARY_PATH.


Sorry I don't know enough about NR to do "subsequent q3map2 runs", but the old method apparently failed on Snow Leopard, when I was trying stuff on the commandline I couldn't get it to work any other way.
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