safe_malloc failed on allocation of 8256 bytes
that is the error i have gotten on 2 maps ive tried doing anywhere from(test) to full compile .
the number of bytes in the error string are different for the maps . Google has brought up a couple of things but none seems relevant to netradiant . they say use a -lomem switch , but im not sure how . others have said things about configuring the shader file ??!! . Im on brand new pc and cant understand why my previous slow computer with less memory could handle mikee sized map compiles and this one cant .
I've made sure all ram hogging programs are closed . I've tried to compile with previous version of nexuiz . and messed with page file cache . same problem