this how i did it.
1st. i edited the q2w.game txt doc
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<?xml version="1.0"?>
<game
type="q3"
name="Call of Duty"
enginepath_win32="C:\Users\Z-MoD\Desktop\UseLess Stuff\Call of Duty"
enginepath_linux="/usr/local/share/Call of Duty/"
enginepath_macos="/Applications/Call Of Duty/"
engine_win32="CoDMP.exe"
engine_linux="CoDMP"
engine_macos="CoDMP"
prefix=".cod"
basegame="main"
basegamename="Call of Duty"
unknowngamename="MMoC Call of Duty Modification"
default_scale="0.5"
no_patch="1"
no_bsp_monitor="1"
archivetypes="pak pk3"
texturetypes="tga png jpg wal"
modeltypes="md2 md3 obj"
maptypes="mapq2"
shaderpath="scripts"
shaders="quake3"
entityclass="quake3"
entityclasstype="def"
entities="quake3"
brushtypes="quake2"
patchtypes="quake3"
si_flags="true"
/>
that is tha cod.game file that i edited from the q2w.game file enginepath_win32="C:\Users\Z-MoD\Desktop\UseLess Stuff\Call of Duty"
i had to manual put in the path for the engine. normally it would look like this
enginepath_win32="C:\Program Files\Call of Duty"
2nd. i made a cod.game folder like so

after i copied the default_build_menu.xml from a different .game folder over to tha cod.game folder
the default_build_menu.xml is the xml file that makes the bsp complier
that wat i have done so far.