Thanks a lot, giuseppe! Now I can rename objects and group of objects!Wow!
But, I've noticed that this method of targetname key is also available for single objects, so it was what I need.Thx! And instead, about layers, so, is a feature not included in Netradiant?
EDIT:I've another question: is it possible to make a map in a subfolder, like, for istance a map1 in a subfolder map1 in maps? I use nexuiz on linux so my maps path is .nexuiz/data/maps, if I create a mymap1_02.map map in data/maps/mymap/ , when I compile it is good, but, when I fire up in Nexuiz the console returns this:
- Code: Select all
Invalid character in map name, ignored
Invalid character in map name, ignored
======server ERROR in MapInfo_LoadMapSettings:
Mapinfo system is not functional at all. BAILED OUT.
server EDICT 0:
modelindex 1.0000
absmin '-1024.0000 -512.0000 -0.0000'
absmax ' 1024.0000 1536.0000 4096.0000'
movetype 7.0000
solid 4.0000
classname worldspawn
model maps/map1/mapl1_02.bsp
mins '-1024.0000 -512.0000 -0.0000'
maxs ' 1024.0000 1536.0000 4096.0000'
Host_Error: server: Program error in function MapInfo_LoadMapSettings:
Mapinfo system is not functional at all. BAILED OUT.
Tip: read above for entity information
QuakeC crash report for server:
s91607: STORE_F (=map1/map1_02), GLOBAL4
s91608: CALL1 GLOBAL22344
s91609: NE_F GLOBAL1, MOVE_NORMAL (= 0.0000), GLOBAL4584
s91610: IF GLOBAL4584, s91628
s91611: LE MapInfo_Map_supportedGametypes (= 0.0000), MOVE_NORMAL (= 0.0000), GLOBAL4584
s91612: IFNOT GLOBAL4584, s91615
s91613: STORE_F (=Mapinfo system is not functional at all. BAILED OUT.
), GLOBAL4
s91614: CALL1 GLOBAL209
: MapInfo_LoadMapSettings : statement 7
: InitGameplayMode : statement 15
: spawnfunc_worldspawn : statement 94
Why?