Lighting in Netradint Dont work!!

For now: Everything about NetRadiant

Moderator: Moderators

Lighting in Netradint Dont work!!

Postby WeedHunter » Tue Nov 17, 2009 6:45 pm

Doom3LightRadius: failed to parse default light radius

i get that in the Console.. i use to not get that but now i do !!

i use a mac... can you help me out?
#include <iostream>
using namespace std;
int main() {
cout << "Hello Alientrap";
return 0; }
WeedHunter
Newbie
 
Posts: 9
Joined: Sun Nov 15, 2009 5:41 am
Location: Stonerville

Re: Lighting in Netradint Dont work!!

Postby sev » Tue Nov 17, 2009 6:50 pm

WeedHunter wrote:Doom3LightRadius: failed to parse default light radius

i get that in the Console.. i use to not get that but now i do !!

i use a mac... can you help me out?


I think that's normal, I get that too. But it doesn't seem to have any effect, the lights work fine when the map gets compiled.
sev
Alien
 
Posts: 248
Joined: Sat Mar 29, 2008 3:03 pm
Location: Switzerland

Re: Lighting in Netradint Dont work!!

Postby WeedHunter » Wed Nov 18, 2009 2:06 pm

sev wrote:
WeedHunter wrote:Doom3LightRadius: failed to parse default light radius

i get that in the Console.. i use to not get that but now i do !!

i use a mac... can you help me out?


I think that's normal, I get that too. But it doesn't seem to have any effect, the lights work fine when the map gets compiled.


my light dont work during complie, too
#include <iostream>
using namespace std;
int main() {
cout << "Hello Alientrap";
return 0; }
WeedHunter
Newbie
 
Posts: 9
Joined: Sun Nov 15, 2009 5:41 am
Location: Stonerville

Re: Lighting in Netradint Dont work!!

Postby Lo » Sat Dec 19, 2009 11:41 am

Just get the latest release of it (http://www.icculus.org/netradiant/files/).

Had the same problem with my mac before updating to the latest version.
Lo
Member
 
Posts: 21
Joined: Thu Dec 06, 2007 9:51 pm
Location: Austria


Return to NetRadiant - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron