Radient 1.4 features

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Re: Radient 1.4 features

Postby tZork » Sat Feb 13, 2010 3:45 pm

I totally understand you Diego; i feel the same way. All the nice stuff in netradiant just aren't enough to counter the fact that radiant 1.5 changed editing methods for the worse, and for no good reason. Id get it if they got changed to something easy to understand, 1.4 if far from 'logical' :P, but the change was just from strange to odd.. personalty i consider 1.5/net editing methods hopelessly slow and at times down right stupid by comparison. This is ofc the heritage from 1.5 and in no way to blame on the dev(s?) of netradiant, but i do feel a bit sad over the choice of 1.5 as a base rather then 1.4(zero).
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Re: Radient 1.4 features

Postby morfar » Sun Mar 14, 2010 2:33 pm

My first radiant experience was in q3radiant... Just opened it up and got confused and closed again. Then went back to Worldcraft and CS :P
My next try at Radiant was Gtkradiant 1.5 alpha or beta.
Then I tried 1.4... some stuff in 1.4 is better, but all in all I like 1.5 better.

Stuff in 1.4 that I like.
Z-window, it's not needed but can save me a lot of work.
Entity angle buttons. I really liked them, they are faster to use than rotate tool.
And it has a texture paint tool, I could drag the mouse over many surfaces to apply a texture. Also a tool to save a lot of time.
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