Moderator: Moderators
meoblast001 wrote:From my understanding, this game, Capsized, will be released under a proprietary, restrictive license. I personally believe that this will do nothing but harm both the game and its users. A proprietary game may upset users who wish to modify it to their liking, and may reduce the quality of the game due to lack of platform independence, flexibility with system differences, etc. By making Capsized free software, it could reach more players as well. I understand that Microsoft's Xbox Live Arcade may restrict licensing terms, but this does not prevent Capsized from going free. The proprietary version that Microsoft may force you to distribute could reflect the free version entirely. If you intended to profit from Capsized, that would still be possible through feature requests and through various distribution mediums (the site mentions Steam). Please consider this request. For more information on free software licenses, visit http://www.gnu.org/licenses/license-list.html.
Ijal wrote:I also don't know the feelings of the developers for this project, but personally I would want to get paid for my initial investment.
meoblast001 wrote:If you intended to profit from Capsized, that would still be possible through feature requests and through various distribution mediums
ai wrote:Feature requests and distribution mediums aren't certain, selling/profiting from a game that is already made, that's 100% security.
ai wrote:Feature requests and distribution mediums aren't certain, selling/profiting from a game that is already made, that's 100% security.
Flying Steel wrote:It'd probably make a lot more sense to just release the source code a few years after the initial commercial release, when most everyone who is going to buy the game has already bought it and sales have greatly decreased.
After all, Nexuiz and Zymotic exist because id software essentially used this model for Quake's engine.
Lee_Stricklin wrote:True that and the way I see it (I'm gonna get burned for this) is that it should be up to the developers that pieced together the game, software, music, movie, etc. how it should be distributed. If a dev wants to license it out to make a profit that's fine, if they want to hand it out for free that's fine, if they want to open it's source code for the world to improve upon that's also cool.
Lee_Stricklin wrote:Flying Steel wrote:It'd probably make a lot more sense to just release the source code a few years after the initial commercial release, when most everyone who is going to buy the game has already bought it and sales have greatly decreased.
After all, Nexuiz and Zymotic exist because id software essentially used this model for Quake's engine.
True that and the way I see it (I'm gonna get burned for this) is that it should be up to the developers that pieced together the game, software, music, movie, etc. how it should be distributed. If a dev wants to license it out to make a profit that's fine, if they want to hand it out for free that's fine, if they want to open it's source code for the world to improve upon that's also cool. Where people are starting to cross the line at is most of the new DRMs that go as far as spying on you or installing a root kit on your system or treating the product like a service and limiting your installs. With the exception of Bioshock (since you can now re-install as many times as you want) I'll never touch TAGES or SecuROM DRM'd products. Free or not I'll most likely play Capsized.
Return to Capsized - General Discussion
Users browsing this forum: No registered users and 1 guest