Nexuiz crashing on debian sid , radeon OSS Driver

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Nexuiz crashing on debian sid , radeon OSS Driver

Postby j4f/BSOD90 » Tue Dec 19, 2006 8:21 pm

HI.
I have some problems with Nexuiz 2.2 on an debian sid machine. I use an ATi X700Pro and the OSS radeon Drivers. The game starts but it crashes when i try to shoot. This happens in both the GLX and the SDL Version. I have tried to install it from the debian packages and from the zip-File. I have the same results on both installations.

Here is the console-output :
Code: Select all
Console initialized.
Nexuiz Linux 21:53:49 Dec 14 2006
Trying to load library... "libz.so.1" - loaded.
Compressed files support enabled
Added packfile /usr/share/games/nexuiz/data/data20061212.pk3 (2875 files)
Trying to load library... "libcurl.so.3" - loaded.
cURL support enabled
Initializing client
Failed to init SDL joystick subsystem:
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisfile.so.3" - loaded.
Ogg Vorbis support enabled
couldn't exec data/campaign.cfg
couldn't exec autoexec.cfg
Starting video system
Video: window 800x600x32x60hz
Linked against SDL version 1.2.11
Using SDL library version 1.2.11
libGL warning: 3D driver claims to not support visual 0x4b
checking for OpenGL 1.1.0...  enabled
GL_VENDOR: Tungsten Graphics, Inc.
GL_RENDERER: Mesa DRI R300 20060815 TCL
GL_VERSION: 1.3 Mesa 6.5.1
GL_EXTENSIONS: GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
SDL_EXTENSIONS:
Checking OpenGL extensions...
checking for glDrawRangeElements...  enabled
checking for GL_ARB_multitexture...  enabled
checking for GL_ARB_texture_env_combine...  enabled
checking for GL_ARB_texture_env_dot3...  enabled
checking for GL_EXT_texture3D...  enabled
checking for GL_ARB_texture_cube_map...  enabled
checking for GL_EXT_compiled_vertex_array...  enabled
checking for GL_EXT_texture_edge_clamp...  enabled
checking for GL_EXT_texture_filter_anisotropic...  enabled
checking for GL_EXT_stencil_two_side...  not detected
checking for GL_ARB_shader_objects...  not detected
0 SDL joystick(s) found:
OpenGL Backend starting...
glDrawRangeElements detected (max vertices 3000, max indices 3000)
multitexture detected: texture units = 8
OpenGL backend started.
Trying to load library... "libjpeg.so.62" - loaded.
JPEG support enabled
Trying to load library... "libpng12.so.0" - loaded.
PNG support enabled
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Draw_CachePic: failed to load gfx/finale
SndSys_Init: using the SDL module
Sound format: 48000Hz, 2 channels, 16 bits per sample
Found 1 cdrom drives.
No CD in drive 0.
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
Draw_CachePic: failed to load gfx/m_white
No CD in player.
Client using port 0
Client opened a socket on address local:2
Client opened a socket on address 0.0.0.0:32915

Trying to connect...
"challenge f7f:`X)[]SS" received, sending connect request back to 80.82.220.60:26004
Got challenge response
Accepted

Connection accepted to 80.82.220.60:26004
<-- server to client keepalive

Server: Nexuiz build 09:25:33 Dec 15 2006 (progs 51907 crc)

<===================================>

Bleach by Strahlemann
--> client to server keepalive
maps/bleach.bsp: could not load texture for missing shader "noshader"
maps/bleach.bsp: could not load texture for missing shader "textures/common/antiportal"
Collision_NewBrushFromPlanes: failed to build collision brush: 0 triangles, 0 planes (input was 17 planes), 0 vertices
Collision_NewBrushFromPlanes: failed to build collision brush: 0 triangles, 0 planes (input was 19 planes), 0 vertices
plane 1.000000 0.000000 0.000000 2760.089844 mismatches dist 2760.000000
Collision_NewBrushFromPlanes: failed to build collision brush: 8 triangles, 6 planes (input was 8 planes), 1 vertices
<-- server to client keepalive
--> client to server keepalive
S_LoadSound: Couldn't load "sound/misc/Ambient_07"
S_LoadSound: Couldn't load "sound/misc/Ambient_06"
S_LoadSound: Couldn't load "sound/misc/Ambient_03"
CDAudio: Bad track number 0.
No CD in player.
autoswitch turned on
Speicherzugriffsfehler


GLX and DRI are working (I have running beryl on this system)

--
sorry for my bad english, I'm from Germany

thanks for your help
BSOD
j4f/BSOD90
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Joined: Tue Dec 19, 2006 8:11 pm

Postby Ed » Tue Dec 19, 2006 8:44 pm

When you try to shoot? That's weird. Have you tried running a demo:

Code: Select all
demo demos/demo1


If that runs successfully then it would be an input related problem. If not it's a sound/graphics problem. Try running with the -nosound option and see if disabling sound helps. If so, it's a sound problem. Try running -window to get it in a window, it has fixed a couple of weird bugs for some people.

Are the ATi official drivers OK for this device? I'm not too sure of the coverage of the open source driver as it may only be usable for the older R300 cards.
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Location: UK

Postby j4f/BSOD90 » Tue Dec 19, 2006 8:51 pm

The demo crashes, too.
I have Nexuiz already runnig in a window

when trying the -nosound option i noticed the following (i think it was there before, but i noticed it only now):
Code: Select all
maps/warfare.bsp: could not load texture for missing shader "noshader"

this looks to me like a problem with the graphics driver

The official drivers work with this device. (i had them installed before, the i reinstalled sid and I did not install the proprietary drivers)
I would like to use the OSS drivers because they are the only drivers for my Card which Support AIGLX and Beryl.

Edit:
here is my glxifo (i thougt, that it could be helpful
Code: Select all
name of display: :0.0
libGL warning: 3D driver claims to not support visual 0x4b
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI R300 20060815 TCL
OpenGL version string: 1.3 Mesa 6.5.1
OpenGL extensions:
    GL_ARB_fragment_program, GL_ARB_imaging, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_MESAX_texture_float, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos,
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
    GL_EXT_draw_range_elements, GL_EXT_gpu_program_parameters,
    GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_polygon_offset,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
    GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate,
    GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
    GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent,
    GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program,
    GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x24 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x26 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x27 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x28 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x29 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x2a 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x2b 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x2c 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x2d 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x2e 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x2f 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x30 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x31 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x32 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x4b 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 Ncon
j4f/BSOD90
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Postby KadaverJack » Tue Dec 19, 2006 9:00 pm

Does it still crash if you disable "OpenGL 2.0 Shaders" (Options -> Effects)?
In either case you should write a bug report to debian (together with a gdb backtrace)
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Postby j4f/BSOD90 » Wed Dec 20, 2006 1:30 pm

It also crashes, when I disable the OpenGL 2.0 Shaders!

BTW: what is a gdm backtrace?
(sorry, I'm new to linux)
j4f/BSOD90
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Postby KadaverJack » Wed Dec 20, 2006 2:44 pm

j4f/BSOD90 wrote:BTW: what is a gdm backtrace?
(sorry, I'm new to linux)

install gdb and run the following in a terminal:
Code: Select all
$ ulimit -c unlimited
$ nexuiz    # once nexuiz has crashed, there should be a pretty large file called core, core.3924 or something like that
$ gdb /usr/lib/games/nexuiz/nexuiz.bin core.3924
(gdb) bt
# copy the output to a textfile and include it to your bug report
(gdb) quit
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Postby j4f/BSOD90 » Wed Dec 20, 2006 5:10 pm

KadaverJack wrote:# copy the output to a textfile and include it to your bug report

I will do this! Thanks for your help!
j4f/BSOD90
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Postby j4f/BSOD90 » Wed Dec 20, 2006 5:13 pm

Is there any chance to get Nexuiz working with this drivers or should i install the proprietary drivers from ati?
j4f/BSOD90
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Postby KadaverJack » Wed Dec 20, 2006 5:29 pm

j4f/BSOD90 wrote:Is there any chance to get Nexuiz working with this drivers or should i install the proprietary drivers from ati?

No idea, i sold my ATI card when i switched to linux, so i have no experience with r300 drivers.
But the backtrace should indicate whether the crash is caused by nexuiz or the driver.
ATIs proprietary driver usually works with nexuiz, however it's considerably slower than the windows driver and crashes with OpenGL 2 shaders enabled on some systems...
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Postby SavageX » Wed Dec 20, 2006 5:58 pm

Once there's debug information I'll talk to the r300 driver developers.
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