I have some problems with Nexuiz 2.2 on an debian sid machine. I use an ATi X700Pro and the OSS radeon Drivers. The game starts but it crashes when i try to shoot. This happens in both the GLX and the SDL Version. I have tried to install it from the debian packages and from the zip-File. I have the same results on both installations.
Here is the console-output :
- Code: Select all
Console initialized.
Nexuiz Linux 21:53:49 Dec 14 2006
Trying to load library... "libz.so.1" - loaded.
Compressed files support enabled
Added packfile /usr/share/games/nexuiz/data/data20061212.pk3 (2875 files)
Trying to load library... "libcurl.so.3" - loaded.
cURL support enabled
Initializing client
Failed to init SDL joystick subsystem:
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisfile.so.3" - loaded.
Ogg Vorbis support enabled
couldn't exec data/campaign.cfg
couldn't exec autoexec.cfg
Starting video system
Video: window 800x600x32x60hz
Linked against SDL version 1.2.11
Using SDL library version 1.2.11
libGL warning: 3D driver claims to not support visual 0x4b
checking for OpenGL 1.1.0... enabled
GL_VENDOR: Tungsten Graphics, Inc.
GL_RENDERER: Mesa DRI R300 20060815 TCL
GL_VERSION: 1.3 Mesa 6.5.1
GL_EXTENSIONS: GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
SDL_EXTENSIONS:
Checking OpenGL extensions...
checking for glDrawRangeElements... enabled
checking for GL_ARB_multitexture... enabled
checking for GL_ARB_texture_env_combine... enabled
checking for GL_ARB_texture_env_dot3... enabled
checking for GL_EXT_texture3D... enabled
checking for GL_ARB_texture_cube_map... enabled
checking for GL_EXT_compiled_vertex_array... enabled
checking for GL_EXT_texture_edge_clamp... enabled
checking for GL_EXT_texture_filter_anisotropic... enabled
checking for GL_EXT_stencil_two_side... not detected
checking for GL_ARB_shader_objects... not detected
0 SDL joystick(s) found:
OpenGL Backend starting...
glDrawRangeElements detected (max vertices 3000, max indices 3000)
multitexture detected: texture units = 8
OpenGL backend started.
Trying to load library... "libjpeg.so.62" - loaded.
JPEG support enabled
Trying to load library... "libpng12.so.0" - loaded.
PNG support enabled
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Draw_CachePic: failed to load gfx/finale
SndSys_Init: using the SDL module
Sound format: 48000Hz, 2 channels, 16 bits per sample
Found 1 cdrom drives.
No CD in drive 0.
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
Draw_CachePic: failed to load gfx/m_white
No CD in player.
Client using port 0
Client opened a socket on address local:2
Client opened a socket on address 0.0.0.0:32915
Trying to connect...
"challenge f7f:`X)[]SS" received, sending connect request back to 80.82.220.60:26004
Got challenge response
Accepted
Connection accepted to 80.82.220.60:26004
<-- server to client keepalive
Server: Nexuiz build 09:25:33 Dec 15 2006 (progs 51907 crc)
<===================================>
Bleach by Strahlemann
--> client to server keepalive
maps/bleach.bsp: could not load texture for missing shader "noshader"
maps/bleach.bsp: could not load texture for missing shader "textures/common/antiportal"
Collision_NewBrushFromPlanes: failed to build collision brush: 0 triangles, 0 planes (input was 17 planes), 0 vertices
Collision_NewBrushFromPlanes: failed to build collision brush: 0 triangles, 0 planes (input was 19 planes), 0 vertices
plane 1.000000 0.000000 0.000000 2760.089844 mismatches dist 2760.000000
Collision_NewBrushFromPlanes: failed to build collision brush: 8 triangles, 6 planes (input was 8 planes), 1 vertices
<-- server to client keepalive
--> client to server keepalive
S_LoadSound: Couldn't load "sound/misc/Ambient_07"
S_LoadSound: Couldn't load "sound/misc/Ambient_06"
S_LoadSound: Couldn't load "sound/misc/Ambient_03"
CDAudio: Bad track number 0.
No CD in player.
autoswitch turned on
Speicherzugriffsfehler
GLX and DRI are working (I have running beryl on this system)
--
sorry for my bad english, I'm from Germany
thanks for your help
BSOD