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Postby Willis » Mon Mar 13, 2006 9:35 am

Can you launch nexuiz.exe -condebug
open the console, and type "vid_fullscreen 0" followed by "vid_restart"
then quit and post the log please?
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Postby Urmel » Mon Mar 13, 2006 9:44 am

The PC where I had that problem is standing about 150 miles from where I am now. I'm gonna do the same with the PC in front of me in about an hour.

At least it has the same VGA and the same OS.

On vois (french) 8)

edit 01:10pm:
Okay, disabling fullscreen is not possible, same on this machine here. MSI Geforce FX5200, driver 7.7.7.2 (15 jun 2005).

oh shit, I forgot to -codedebug
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Postby Urmel » Mon Mar 13, 2006 12:27 pm

here it is:

====== Log started (Mon Mar 13 13:24:24 2006) ======
^7Nexuiz Windows 13:21:46 Feb 13 2006
^7Trying to load library... "zlib1.dll" - loaded.
^7Compressed files support enabled
^7Added packfile data/data20060214.pk3 (2537 files)
^7Console initialized.
^7Playing registered version.
^7Initializing client
^7Trying to load library... "libvorbis.dll" - loaded.
^7Trying to load library... "libvorbisfile.dll" - loaded.
^7Ogg Vorbis support enabled
^7couldn't exec autoexec.cfg
^70 demo(s) in loop
^7No demos listed with startdemos
^7Starting video system
^7Video: fullscreen 1280x1024x32x60hz
^7Loading OpenGL driver opengl32.dll
^7checking for wgl... enabled
^7checking for WGL_EXT_swap_control... enabled
^7checking for OpenGL 1.1.0... enabled
^7GL_VENDOR: NVIDIA Corporation
^7GL_RENDERER: GeForce FX 5200/AGP/SSE2
^7GL_VERSION: 2.0.0
^7GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
^7WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
^7Checking OpenGL extensions...
^7checking for glDrawRangeElements... enabled
^7checking for GL_ARB_multitexture... enabled
^7checking for GL_ARB_texture_env_combine... enabled
^7checking for GL_ARB_texture_env_dot3... enabled
^7checking for GL_EXT_texture3D... enabled
^7checking for GL_ARB_texture_cube_map... enabled
^7checking for GL_EXT_compiled_vertex_array... enabled
^7checking for GL_EXT_texture_edge_clamp... enabled
^7checking for GL_EXT_texture_filter_anisotropic... enabled
^7checking for GL_NV_texture_shader... enabled
^7checking for GL_EXT_stencil_two_side... enabled
^7checking for GL_ARB_shader_objects... enabled
^7checking for GL_ARB_shading_language_100... enabled
^7checking for GL_ARB_vertex_shader... enabled
^7checking for GL_ARB_fragment_shader... enabled
^7checking for GL_NV_half_float... enabled
^7DirectInput not initialized
^7
^7joystick not found -- no valid joysticks (a5)
^7
^7OpenGL Backend starting...
^7glDrawRangeElements detected (max vertices 4096, max indices 4096)
^7GLSL shader support detected: texture units = 4 texenv, 16 image, 8 array
^7OpenGL backend started.
^7Trying to load library... "libjpeg.dll" - loaded.
^7JPEG support enabled
^7Trying to load library... "libpng12.dll" - loaded.
^7PNG support enabled
^7Draw_CachePic: failed to load gfx/num_minus
^7Set primary sound buffer format: yes
^7Using secondary sound buffer
^7 2 channel(s)
^7 16 bits/sample
^7 44100 samples/sec
^7DirectSound initialized
^7Sound format: 44100Hz, 16 bit, 2 channels
^7CDAudio_SysGetAudioDiskInfo: drive not ready
^7CDAudio_Init: No CD in player.
^7Can't get initial CD volume
^7CD Audio Initialized
^7Draw_CachePic: failed to load gfx/m_white
^7Fake CD track 1 playing...
^7Client using port 0
^7Client opened a socket on address local:2
^7Client opened a socket on address 0.0.0.0:2866
^7]vid_fullscreen 0
^7]vid_restart
^7VID_Restart: changing from fullscreen 1280x1024x32bpp, to window 1280x1024x32bpp.
^7OpenGL Backend shutting down
^7Video: window 1280x1024x32x60hz
^7Loading OpenGL driver opengl32.dll
^7A higher desktop depth is required to run this video mode
^7Video mode change failed
^7Video: fullscreen 1280x1024x32x60hz
^7Loading OpenGL driver opengl32.dll
^7checking for wgl... enabled
^7checking for WGL_EXT_swap_control... enabled
^7checking for OpenGL 1.1.0... enabled
^7GL_VENDOR: NVIDIA Corporation
^7GL_RENDERER: GeForce FX 5200/AGP/SSE2
^7GL_VERSION: 2.0.0
^7GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
^7WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
^7Checking OpenGL extensions...
^7checking for glDrawRangeElements... enabled
^7checking for GL_ARB_multitexture... enabled
^7checking for GL_ARB_texture_env_combine... enabled
^7checking for GL_ARB_texture_env_dot3... enabled
^7checking for GL_EXT_texture3D... enabled
^7checking for GL_ARB_texture_cube_map... enabled
^7checking for GL_EXT_compiled_vertex_array... enabled
^7checking for GL_EXT_texture_edge_clamp... enabled
^7checking for GL_EXT_texture_filter_anisotropic... enabled
^7checking for GL_NV_texture_shader... enabled
^7checking for GL_EXT_stencil_two_side... enabled
^7checking for GL_ARB_shader_objects... enabled
^7checking for GL_ARB_shading_language_100... enabled
^7checking for GL_ARB_vertex_shader... enabled
^7checking for GL_ARB_fragment_shader... enabled
^7checking for GL_NV_half_float... enabled
^7DirectInput not initialized
^7
^7joystick not found -- no valid joysticks (a5)
^7
^7OpenGL Backend starting...
^7glDrawRangeElements detected (max vertices 4096, max indices 4096)
^7GLSL shader support detected: texture units = 4 texenv, 16 image, 8 array
^7OpenGL backend started.
^7Trying to load library... "libjpeg.dll" - loaded.
^7JPEG support enabled
^7Draw_CachePic: failed to load gfx/num_minus
^7Set primary sound buffer format: yes
^7Using secondary sound buffer
^7 2 channel(s)
^7 16 bits/sample
^7 44100 samples/sec
^7DirectSound initialized
^7Sound format: 44100Hz, 16 bit, 2 channels
^7OpenGL Backend shutting down
====== Log stopped (Mon Mar 13 13:26:07 2006) ======
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Postby KadaverJack » Mon Mar 13, 2006 12:33 pm

Urmel aus dem Eis wrote:^7]vid_fullscreen 0
^7]vid_restart
^7VID_Restart: changing from fullscreen 1280x1024x32bpp, to window 1280x1024x32bpp.
^7OpenGL Backend shutting down
^7Video: window 1280x1024x32x60hz
^7Loading OpenGL driver opengl32.dll
^7A higher desktop depth is required to run this video mode
^7Video mode change failed
^7Video: fullscreen 1280x1024x32x60hz

Is your desktop running at 16bpp by any chance?
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Postby Urmel » Mon Mar 13, 2006 1:06 pm

I changed it. :oops:

I'm used to running at 16bit colour, there were times when You got a much better performance then without visual differences...
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Postby Willis » Mon Mar 13, 2006 10:47 pm

Urmel aus dem Eis wrote:I changed it. :oops:


Am I to assume this fixed your windowed mode problem then?
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Postby Urmel » Tue Mar 14, 2006 8:55 am

SIC :)
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Postby PHREAK » Fri Mar 17, 2006 7:38 am

Back to the more important thing....you see your girl on the weekends only and when you get there you play Nex!?

Ay ay ay

I see my girl every 2 months or so for a few days and I dont think i ever get to turn on the TV :?
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Postby Urmel » Fri Mar 17, 2006 8:42 am

:D Rhehe! I wouldn't either if I'd see her every two months only! :D

But, You know, I'm 38Y old, she's 42 and has a daughter + household to keep at the weekends, no time for anything throughout the week having a fxs*in' hard job.

That's y we can't spend the whole weekend screwin' in bed like You might do w Ya girl (and You should do so!!! :) !!

And I can assure You, we're spendin enough time with it so there's no hormonal accumulation :wink: as older people don't need too much sleep 8)
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Postby C.Brutail » Fri Mar 17, 2006 9:24 am

But, You know, I'm 38Y old, she's 42 and has a daughter + household to keep at the weekends, no time for anything throughout the week having a fxs*in' hard job.


Well that makes sense then :)

I see my girl every 2 months or so for a few days and I dont think i ever get to turn on the TV


Poor guy. I don't know what would I do I you won't see my girlfriend for two months... :shock:
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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