2.2.3 bugs

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2.2.3 bugs

Postby The mysterious Mr. 4m » Thu Feb 01, 2007 7:56 pm

I just wanted to note that cloning (impulse 13 and 14) dont work properly because i get stuck when using them.

also some maps have buggy spawn points with the same problem. (getting stuck)
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Postby esteel » Fri Feb 02, 2007 12:40 am

Yes it seems the new and improved collision code it totally bug free but it helps with bleach, you no longer get stuck on those 'rails'. We are looking into 2.2.4 as soon as possible i guess.
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Postby Fuddl » Fri Feb 02, 2007 10:48 pm

a debian user reported a minor bug about an incorrect desription of level 6 in the single player campaign. (see http://bugs.debian.org/409377)

here's the dpatch, i created for the debian nexuiz-data package:

Code: Select all
#! /bin/sh /usr/share/dpatch/dpatch-run
## 10_fix_wrong_campaign_description.dpatch by Bruno "Fuddl" Kleinert <fuddl@gmx.de>
##
## All lines beginning with `## DP:' are a description of the patch.
## DP: Correct campaign level 6, description.

@DPATCH@
diff -urNad nexuiz-data-2.2.3~/data/maps/campaign.txt nexuiz-data-2.2.3/data/maps/campaign.txt
--- nexuiz-data-2.2.3~/data/maps/campaign.txt   2006-11-25 14:25:50.000000000 +0100
+++ nexuiz-data-2.2.3/data/maps/campaign.txt    2007-02-02 23:22:38.000000000 +0100
@@ -5,7 +5,7 @@
"dm","skyway","3","2","15","g_rocketarena 1","Rocket Arena on Skyway","Rocket Arena DM mode!\n\n3 bots, everyone will start with Rocket Launchers with unlimited ammo.\n\nRemember, you can detonate your rockets in midair with the secondary fire, this is useful for getting the most damage.\n\nFraglimit of 15."
"tdm","toxic","3","3","20",,"Team DM on Toxic","Team deathmatch.\n\nYou will have one bot team mate on your team now against a team of 2.\n\nFraglimit of 20."
"dom","bleach","3","3","200",,"Domination on Bleach","Capture and hold the Domination Points.\n\nThe more points your team owns, the more rapidly your team gains points.\n\nOne bot on your team against 2, first team to reach 200 points wins."
-"dm","silvercity","4","4","15","g_minstagib 1; sv_gravity 200","Silver City","Low gravity minstagib!\n\nYou face 4 bots and a fraglimit of 20 in this huge outdoor arena.\n\nWith the low gravity you should be able to navigate easily.\n\nBe careful not to run out of ammo or you will die within 10 seconds if you do not pick up a dropped Nex.\n\nAlso be sure to visit the Megahealth beneath the upper platform so that you can survive multiple hits."
+"dm","silvercity","4","4","15","g_minstagib 1; sv_gravity 200","Silver City","Low gravity minstagib!\n\nYou face 4 bots and a fraglimit of 15 in this huge outdoor arena.\n\nWith the low gravity you should be able to navigate easily.\n\nBe careful not to run out of ammo or you will die within 10 seconds if you do not pick up a dropped Nex."
"dm","slimepit","3","4","15","g_vampire 1","The Slime Pit","Vampire Deathmatch against 3 bots in the Slime Pit with a fraglimit of 15.\n\nYou are healed by doing damage."
"dm","bluesky","3","5","15",,"Blue Sky","In this fairly odd Deathmatch level there are 3 skilled bots with a fraglimit of 15."
"dm","aggressor","3","5","15",,"Aggressor","In this Deathmatch level you face 3 skilled bots with a fraglimit of 15."
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Postby esteel » Sat Feb 03, 2007 3:13 pm

Fuddl wrote:a debian user reported a minor bug about an incorrect desription of level 6 in the single player campaign. (see http://bugs.debian.org/409377)
here's the dpatch, i created for the debian nexuiz-data package:

Accepted :).

And in my previous post i mean '..is NOT bug free..'
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Postby Urmel » Thu Feb 08, 2007 7:50 pm

Has anybody posted anything about gettin stuck on spawnpoints yet?

I experienced that several times: I spawn and can't get the fuck away from the spawn point. This doesnt only happen on custom maps, but moreoften then on regular ones. I saw other players as well where that happened.
uncomfortable
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Postby esteel » Thu Feb 08, 2007 7:51 pm

Yes its know and already fixed for the next version
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