bad performance from a very good gfx card

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Postby Psychcf » Mon Feb 12, 2007 12:09 pm

it's a pci 16x express card by albatron. What's yours?
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Postby cyan » Mon Feb 12, 2007 3:33 pm

lol very good graphics card? the 7600 GT ?!

i got 2 7800GT running SLI and i got problems with nexuiz with everything on...

i run CSS in 1024x768 with everything on high +150FPS all the time

I run Q4 1024x768 with everything on ULTRA a stable 125fps ( beta 1.4 patch )

I run CoD2 1024x768 with everything on extra a stable 125fps

EXPLAIN PLZS0R

bl3h bl3h whine whine :roll:
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Postby esteel » Mon Feb 12, 2007 4:19 pm

Very funny cyan :).. your problems were with sli and those are fixed now. Granted the engine does perform worse then some other engines but its being looked into. Its just a huge riddle to the engine developers as the engine IS optimized quite well, it stresses the cpu far less then quake3 for example. For some strange reason the graphic drivers seem to dislike something the engine does but its hard to find out what. Part of the problem is that gfx drivers tend to be optimized for quake3 and that might give other engines problems.
HOWEVER 30fps on average with a 7600 IS TOTALY BAD and i have no idea what might cause it. You could take a look at this post: http://forums.alientrap.local/viewtopic.php?p=90#90
I mention some system dependent variables at the end.. If i change two of them i get 10fps more on average compared to the default setting of those two variables, although someone with the same OS, gfx card needs to have them at the defaults or it will get slower. So it REALLY depends on the system if changing them will help. That why i do not mention any recommended settings for them, just try benchmarks and change them. But i doubt they will help to get 30fps to as high as 90 fps which i have at low settings.. and your card should get even more.
Did you look through the options in your gfx driver options to find settings that might affect opengl performance?
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Postby cyan » Mon Feb 12, 2007 4:26 pm

i pissed u off didn't i? :D
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Postby esteel » Mon Feb 12, 2007 4:43 pm

No you did not, i was more worried about you pissing off others..
But that sli got me thinking.. cyan had problems with sli and equally bad fps, maybe your drivers think you have sli for some strange reason. Can you try cyans tips in that other sli thread?
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Postby cyan » Mon Feb 12, 2007 8:27 pm

I just think nexuiz has problems keeping a certain FPS "level" if i set maxfps 125 with all the stuff on certain places i get drops < 60 ...

This is with SLI on/OFF

in q4 and cod2 i can keep a stable 125fps, and both games uses the latest technology.

HDR, bloom realtime lightning, DX9 and so on
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Postby Psychcf » Mon Feb 12, 2007 8:40 pm

well I did find some performance settings and changed those to 'application controlled', I think it was set to some high value that really wouldn't have worked with the other settings.

New benchmarks:

.-------demo1-------.
|....low-..200.FPS....|
|...normal-.80.FPS...|
|..high-..50-60.FPS..|
|.ultimate-.5-12.FPS.|
'-----------------------'

So just by doing that I think that did it. I had like antialasing to 8x and stuff like that. That was the problem.
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Postby esteel » Mon Feb 12, 2007 9:13 pm

Still i wonder why other opengl games like quake4 seemed to run fine for you.. but those numbers are more like it. Its a bit funny that ultimate.cfg is THAT bad for the fps, but DP is the only engine i know that can do relief mapping.
Can you tell us what settings you changed exactly?
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Postby Psychcf » Mon Feb 12, 2007 9:25 pm

antialiasing and anisotropic filtering are set to "application controlled", that's all I did
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