I have a reasonable configuration too:
- Code: Select all
fov "100"
gl_picmip "0"
gl_texture_anisotropy "2"
r_glsl_deluxemapping "0"
r_shadow_realtime_dlight "0"
r_shadow_realtime_world "1"
r_shadow_realtime_world_shadows "0"
vid_height "768"
vid_width "1024"
viewsize "100"
It especially dips in maps like slimepit, silvercity, and soylant. There are others that I forgot to mention, these aren't the only ones. I've tried alot of optimization, too.
I can barely run anything in my monitor's native rez, which is 1440x900. It could be optimization, but if you look here, it says it's "awesome". With SDL I get about the same performance.