Low poly gibs

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Low poly gibs

Postby C.Brutail » Tue Mar 14, 2006 2:30 pm

I'm using Tinynexuiz to gain performance, but I know there are low poly gibs yet. I have downloaded the rc2, but somehow I can see only one gib model changed in it. Could somebody post the low-poly gibs in a zip file to me, so I can merge it to TinyNexuiz?

Thx.
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Postby esteel » Tue Mar 14, 2006 2:49 pm

I think all gibs have been exchanged. But some of them have different names in 1.5.1 then in 1.5. So the server you connect to would need code changes to actually make use of them. In the old forum was a .pk3 file that contained empty (size 0) gibs for systems that have problems with the high poly gibs. I'll see to upload it when i'm back home.
Last edited by esteel on Thu Aug 31, 2006 2:53 pm, edited 1 time in total.
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Postby C.Brutail » Tue Mar 14, 2006 3:32 pm

Ok, thx.

Btw if csqc gets well enough developed, maybe the marine and the nexus model could be optimised, (made low poly), and I'd use it for force player models. Performance at the first place! :D
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Postby esteel » Tue Mar 14, 2006 7:39 pm

Last edited by esteel on Tue Sep 12, 2006 10:48 pm, edited 2 times in total.
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Postby KadaverJack » Tue Mar 14, 2006 8:31 pm

I've updated my nogibs package.
It should work now with any Nexuiz version from 1.0 to 1.5.1 :)
http://kadaverjack.planetnexuiz.de/downloads/nogibs.pk3
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Postby esteel » Tue Mar 14, 2006 8:40 pm

Seems to be about the same thing as i have except for the autoexec.cfg which can easily be shadowed by a users file.. :)
Last edited by esteel on Thu Aug 31, 2006 2:54 pm, edited 1 time in total.
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Postby KadaverJack » Tue Mar 14, 2006 9:16 pm

esteel wrote:Seems to be about the same thing as i have except for the autoexec.cfg which can easily be shadowed by a users file.. :)

Yes it can, but i guess someone who knows how to use autoexec.cfg, also knows how to put that one line in there :)
The package was meant to be DAU-compatible, that's why i put it in :P
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