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^7======
^7server EDICT 2:
^7absmin '-1679.2599 520.5430 246.5503'
^7absmax '-1677.2599 522.5430 248.5503'
^7movetype 8.0000
^7origin '-1678.2599 521.5430 247.5503'
^7oldorigin '-1112.0000 2032.0000 27.0000'
^7velocity ' -2.3346 399.9915 -1.4259'
^7angles ' 0.0000 90.2252 0.0000'
^7classname player
^7model
^7think SUB_Null()
^7health 6666.0000
^7frags -666.0000
^7weaponmodel
^7chain entity 1
^7view_ofs ' 0.0000 0.0000 35.0000'
^7button2 1.0000
^7impulse 7.0000
^7v_angle ' 0.1758 90.2252 0.0000'
^7netname ^0II^1`^7Luna.
^7colormap 2.0000
^7team 5.0000
^7watertype -1.0000
^7speed 400.0000
^7playermodel models/player/skadi.zym
^7playerskin 0
^7killcount -666.0000
^7welcomemessage_time 11.6300
^7welcomemessage_time2 99.9100
^7version 150.0000
^7jointime 3.6300
^7clientcolors 68.0000
^7movement ' 400.0000 0.0000 0.0000'
^7cursor_trace_start '-1678.3013 523.0263 282.2214'
^7cursor_trace_endpos '-1688.3208 3071.9688 274.4013'
^7ping 60.0027
^7Host_Error: server: Program error
^7QuakeC crash report for server:
^7STORE_F 3500(IMMEDIATE)1000000.0000 13(?)
^7STORE_F 1(?) 16(?)
^7CALL5 3469(Spawn_ClassifyPoints)Spawn_ClassifyPoints()
^7STORE_ENT 1(?) 3495(spot)
^7IF 3495(spot)entity 0 branch 8
^7IFNOT 3494(anypoint) 1.0000 branch 4
^7STORE_F 3501(IMMEDIATE)PutClientInServer: no start points on level 4(?)
^7CALL1 206(error)error()
^7gamec/cl_client.c : SelectSpawnPoint : statement 86
^7gamec/cl_client.c : SelectSpawnPoint : statement 89
^7gamec/cl_client.c : PutClientInServer : statement 18
^7gamec/cl_client.c : PlayerPreThink : statement 260
^7Client "cYan" dropped
^7^4cYan^4 disconnected
^7Client "^0II^1`^7Luna." dropped
^7^4^0II^1`^7Luna.^4 disconnected
^7Quake Error: Host_Error: server: Program error
any ideas ?
btw, me and also other players noticed strange lag. some people say it's in regular intervall, but I cannot confirm that. for me it happens approx. once in a map (15 minutes) for about 10 seconds. it simply starts lagging, everything lags, shots, movement, etc. ... I experienced that also in the phase when LH tried to track the "overflow" bug ... is is back ? I don't hope so.
it could of course be also caused by the server it self (other processes), but I can't think of any process making the game-process underpowered for more than 0,5 seconds...
EDIT: I just got to know that this error occured directly after trying to switch the map via vcall ... it's because many people don't know how to change maps and start messing around with things they have no clue about