My 1on1 server keeps crashing

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My 1on1 server keeps crashing

Postby GreEn`mArine » Mon Mar 20, 2006 5:25 pm

hello. my 1on1 server crashes every third day in average. I use Linux and can only see parts of the crash report when opening the screen, this is the part I can get of it:
Code: Select all
^7======
^7server EDICT 2:
^7absmin         '-1679.2599   520.5430   246.5503'
^7absmax         '-1677.2599   522.5430   248.5503'
^7movetype           8.0000
^7origin         '-1678.2599   521.5430   247.5503'
^7oldorigin      '-1112.0000  2032.0000    27.0000'
^7velocity       '   -2.3346   399.9915    -1.4259'
^7angles         '    0.0000    90.2252     0.0000'
^7classname      player
^7model
^7think          SUB_Null()
^7health          6666.0000
^7frags           -666.0000
^7weaponmodel
^7chain          entity 1
^7view_ofs       '    0.0000     0.0000    35.0000'
^7button2            1.0000
^7impulse            7.0000
^7v_angle        '    0.1758    90.2252     0.0000'
^7netname        ^0II^1`^7Luna.
^7colormap           2.0000
^7team               5.0000
^7watertype         -1.0000
^7speed            400.0000
^7playermodel    models/player/skadi.zym
^7playerskin     0
^7killcount       -666.0000
^7welcomemessage_time    11.6300
^7welcomemessage_time2    99.9100
^7version          150.0000
^7jointime           3.6300
^7clientcolors      68.0000
^7movement       '  400.0000     0.0000     0.0000'
^7cursor_trace_start '-1678.3013   523.0263   282.2214'
^7cursor_trace_endpos '-1688.3208  3071.9688   274.4013'
^7ping              60.0027
^7Host_Error: server: Program error
^7QuakeC crash report for server:
^7STORE_F    3500(IMMEDIATE)1000000.0000 13(?)
^7STORE_F    1(?)                 16(?)
^7CALL5      3469(Spawn_ClassifyPoints)Spawn_ClassifyPoints()
^7STORE_ENT  1(?)                 3495(spot)
^7IF         3495(spot)entity 0   branch 8
^7IFNOT      3494(anypoint)    1.0000 branch 4
^7STORE_F    3501(IMMEDIATE)PutClientInServer: no start points on level 4(?)
^7CALL1      206(error)error()
^7gamec/cl_client.c : SelectSpawnPoint : statement 86
^7gamec/cl_client.c : SelectSpawnPoint : statement 89
^7gamec/cl_client.c : PutClientInServer : statement 18
^7gamec/cl_client.c : PlayerPreThink : statement 260
^7Client "cYan" dropped
^7^4cYan^4 disconnected
^7Client "^0II^1`^7Luna." dropped
^7^4^0II^1`^7Luna.^4 disconnected
^7Quake Error: Host_Error: server: Program error


any ideas ?

btw, me and also other players noticed strange lag. some people say it's in regular intervall, but I cannot confirm that. for me it happens approx. once in a map (15 minutes) for about 10 seconds. it simply starts lagging, everything lags, shots, movement, etc. ... I experienced that also in the phase when LH tried to track the "overflow" bug ... is is back ? I don't hope so.

it could of course be also caused by the server it self (other processes), but I can't think of any process making the game-process underpowered for more than 0,5 seconds...

EDIT: I just got to know that this error occured directly after trying to switch the map via vcall ... it's because many people don't know how to change maps and start messing around with things they have no clue about
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
GreEn`mArine
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Re: My 1on1 server keeps crashing

Postby Urmel » Mon Mar 20, 2006 6:17 pm

GreEn`mArine wrote:
EDIT: I just got to know that this error occured directly after trying to switch the map via vcall ... it's because many people don't know how to change maps and start messing around with things they have no clue about


:oops: It wasn't me, not this time !!! :oops:

(was it me????)
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Postby GreEn`mArine » Mon Mar 20, 2006 7:06 pm

no it wasn't you. please don't spam xD but let the "pro"s have a look at this ^^
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
GreEn`mArine
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Posts: 1509
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Location: Germany

Postby tZork » Mon Mar 20, 2006 8:46 pm

Hmmm this line
Code: Select all
^7STORE_F    3501(IMMEDIATE)PutClientInServer: no start points on level 4(?)

Seems to say that there are no spawnpoints in this map..?

Does the server crash compleatly (app close) or does it just "stop"?
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby GreEn`mArine » Mon Mar 20, 2006 9:18 pm

I was in "bash" (shell) when I opened the screen for the server ("screen -r")
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
GreEn`mArine
Forum addon
 
Posts: 1509
Joined: Tue Feb 28, 2006 9:33 pm
Location: Germany

Postby tZork » Tue Mar 21, 2006 12:02 am

strange. as i remeber if the server cant find the map, or the map is broken it drops ya to the console, in the case of a dedicated im not sure.. is it possible taht the server software/hardwaare is faulty? (maybe a broken memory chip?)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby KadaverJack » Tue Mar 21, 2006 12:11 am

The server doesn't check if a map is valid when users use "vcall map/chmap". I've just fixed that, but i don't see what could be wrong with your server... "chmap bogus_map" doesn't crash the server in my test and i can't think of a reason why there are no spawnpoints found.

Can you please start the server with "-condebug" and mail me the log the next time it crashes?
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Postby Willis » Tue Mar 21, 2006 12:13 am

I believe this has been addressed in 1.5.1
unfortunatly, a cvs engine will not work with 1.5, so if you want to patch the 1.5 code, you would need to make the following change:

http://cvs.icculus.org/cvs/twilight/dar ... ortby=date
--Willis
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Postby KadaverJack » Tue Mar 21, 2006 12:16 am

tZork wrote:strange. as i remeber if the server cant find the map, or the map is broken it drops ya to the console, in the case of a dedicated im not sure.. is it possible taht the server software/hardwaare is faulty? (maybe a broken memory chip?)

A hardware fault would probably have caused a segfault, it's very unlikely to cause the qc vm to crash with a detailed error message.
And all system processes are running stable on that machine, so i would say it's definitely a qc/engine thing.

@Willis: do get this right? It's caused by clients that timeout on connect? Did your servers give the same error when they crashed?
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Postby Willis » Tue Mar 21, 2006 12:58 am

ah, you're right KadaverJack, that was the engine related problem, this is cearly something with qc (no, I didn't get a qc crash, just an engine crash where logging would end with a player disconnect).
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