nexuiz game always crashes: segmentation fault (core dumped)

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nexuiz game always crashes: segmentation fault (core dumped)

Postby booboo » Mon May 28, 2007 8:05 pm

Hello,
I added nexuiz game into my 1 week new ubuntu system and it always crashes. Here is the terminal printout. Please help a newbie. Thank you.
-------------------Start of Printout--------------------------

~$ nexuiz
Console initialized.
Nexuiz Linux 23:49:57 Feb 7 2007
Trying to load library... "libz.so.1" - loaded.
Compressed files support enabled
Added packfile /usr/share/games/nexuiz/data/data20070123.pk3 (2875 files)
Trying to load library... "libcurl.so.3" - loaded.
cURL support enabled
Initializing client
Failed to init SDL joystick subsystem:
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisfile.so.3" - loaded.
Ogg Vorbis support enabled
couldn't exec config.cfg
couldn't exec data/campaign.cfg
couldn't exec autoexec.cfg
Starting video system
Video: fullscreen 800x600x32x60hz
Linked against SDL version 1.2.11
Using SDL library version 1.2.11
checking for OpenGL 1.1.0... enabled
GL_VENDOR: Tungsten Graphics, Inc.
GL_RENDERER: Mesa DRI R300 20060815 x86/MMX+/3DNow!+/SSE2 TCL
GL_VERSION: 1.3 Mesa 6.5.2
GL_EXTENSIONS: GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotrop ic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
SDL_EXTENSIONS:
Checking OpenGL extensions...
checking for glDrawRangeElements... enabled
checking for GL_ARB_multitexture... enabled
checking for GL_ARB_texture_env_combine... enabled
checking for GL_ARB_texture_env_dot3... enabled
checking for GL_EXT_texture3D... enabled
checking for GL_ARB_texture_cube_map... enabled
checking for GL_ARB_texture_non_power_of_two... not detected
checking for GL_EXT_compiled_vertex_array... enabled
checking for GL_EXT_texture_edge_clamp... enabled
checking for GL_EXT_texture_filter_anisotropic... enabled
checking for GL_EXT_blend_minmax... enabled
checking for GL_EXT_blend_subtract... enabled
checking for GL_EXT_stencil_two_side... not detected
checking for GL_ARB_shader_objects... not detected
0 SDL joystick(s) found:
OpenGL Backend starting...
glDrawRangeElements detected (max vertices 3000, max indices 3000)
multitexture detected: texture units = 8
OpenGL backend started.
Trying to load library... "libjpeg.so.62" - loaded.
JPEG support enabled
Trying to load library... "libpng12.so.0" - loaded.
PNG support enabled
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Draw_CachePic: failed to load gfx/finale
SndSys_Init: using the SDL module
Sound format: 48000Hz, 2 channels, 16 bits per sample
Found 1 cdrom drives.
No CD in drive 0.
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
Draw_CachePic: failed to load gfx/m_white
No CD in player.
Client using port 0
Client opened a socket on address local:2
Client opened a socket on address 0.0.0.0:32891
maps/aneurysm.bsp: could not load texture for missing shader "noshader"
maps/aneurysm.bsp: could not load texture for missing shader "textures/NULL"
Server using port 26000
Server listening on address local:1
Server listening on address 0.0.0.0:26000
Loaded maps/aneurysm.ent

Trying to connect...
"challenge ]Lc_2)+!d,#" received, sending connect request back to local:1
Got challenge response
"challenge ]Lc_2)+!d,#" received, sending connect request back to local:1
Got challenge response
Accepted

Connection accepted to local:1
<-- server to client keepalive

Server: Nexuiz build 23:49:57 Feb 7 2007 (progs 36690 crc)

<===================================>

Aneurysm
CDAudio: Bad track number 0.
Player entered the game
No CD in player.
autoswitch turned on
Player is playing now
[BOT]Flatline drew first blood
[BOT]Paranoia was gunned by [BOT]Flatline
[BOT]Flatline was gunned by [BOT]Resurrection
Segmentation fault (core dumped)
booboo
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Posts: 1
Joined: Mon May 28, 2007 8:04 pm

Postby KadaverJack » Mon May 28, 2007 8:59 pm

Hi,

unfortunately your log isn't really helpful, since apart from the segfault it doesn't contain any errors.
You could try to disable "OpenGL 2.0 Shaders", that option causes the video driver to crash on some systems (usually with the fglrx driver, but the r300 driver is still pretty beta afaik), that might help... You could also try the lastest test release: http://www.forums.alientrap.local/viewtopic.php?t=1706 (2.3 final will be released in a few days...)
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Postby MaxPower » Mon May 28, 2007 9:02 pm

I have the same problem... just installed the game on my ubuntu 7.04!

So i launched the game in console after the command "ulimit -c unlimited". Now i have a big core file... How can it be usefull??

Otherwise i played with video options and i found the problem. First of all i deactivated all the effects than i found that the reactivation of the "real time dynamic light" make reappear the problem (crash!).

Tell if you need some info from my core file or i'll delete it (it's 460 mb!!).

(I have an ati x300 se video card)

Goodbye
MaxPower
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Postby KadaverJack » Mon May 28, 2007 9:21 pm

MaxPower wrote:So i launched the game in console after the command "ulimit -c unlimited". Now i have a big core file... How can it be usefull??

Assuming you installed the ubuntu Nexuiz package:
Install gdb and run
Code: Select all
$ gdb /usr/lib/games/nexuiz/nexuiz.bin core.1234
(gdb) bt
[copy this backtrace somewhere]
(gdb) quit

Now file a bug report with ubuntu and include the backtrace (the ubuntu packages are using recompiled binaries, so we don't have debug symbols to translate the numbers into actual filename & lines of the source code)

If you downloaded the official zip file from one of our mirrors, just change /usr/lib/games/nexuiz/nexuiz.bin to the correct path of the binary you used to start the game and post the backtrace here...
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Re: nexuiz game always crashes: segmentation fault (core dum

Postby esteel » Mon May 28, 2007 9:30 pm

booboo wrote:GL_VENDOR: Tungsten Graphics, Inc.
GL_RENDERER: Mesa DRI R300 20060815 x86/MMX+/3DNow!+/SSE2 TCL
GL_VERSION: 1.3 Mesa 6.5.2

Maybe it would help if you installed the ati closed source drivers instead of using the free r300 drivers.. What graphic card do you have?
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Postby MaxPower » Mon May 28, 2007 9:37 pm

I followed your instructions... the result is the following but i don't know if it's useful at all:

Program terminated with signal 11, Segmentation fault.
#0 0xb6f0bbb5 in ?? ()
(gdb) bt
#0 0xb6f0bbb5 in ?? ()
#1 0x14fa1230 in ?? ()
#2 0x12ce12f8 in ?? ()
#3 0x00000040 in ?? ()
#4 0x0000000b in ?? ()
#5 0x00000040 in ?? ()
#6 0x00000009 in ?? ()
#7 0x0000000b in ?? ()
#8 0xbf8a753c in ?? ()
#9 0x00000000 in ?? ()

During the process, gdb gave a lot of "(no debugging symbols found)"...

I've installed the game using the ubuntu tool to add new programs.
MaxPower
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Joined: Mon May 28, 2007 8:22 pm

Postby KadaverJack » Mon May 28, 2007 9:51 pm

MaxPower wrote:I followed your instructions... the result is the following but i don't know if it's useful at all

It's not useful to us, report the bug here https://bugs.launchpad.net/ubuntu/ they should have the neccessary debug symbols to translate your backtrace.
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Postby MaxPower » Tue May 29, 2007 12:22 am

Here it is the bug report. I hope to have been usefull!

https://bugs.launchpad.net/ubuntu/+sour ... bug/117471
MaxPower
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Postby esteel » Tue May 29, 2007 12:57 am

Well we can't tell if that report is useful or not, the ubuntu guys have to tell that because your are they only ones that know that sources and settings they used to compile the binaries. But most problably its a crash in the r300 drivers so they can only forward that report..
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Postby SavageX » Tue May 29, 2007 9:29 am

Obviously it is nice to have open source drivers for some of the radeons, but the r300 driver isn't exactly stable yet.

To track progress on the radeon drivers have a look at http://tirdc.livejournal.com/

I'm optimistic one day the driver will be stable. Currently that's just not the case.
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