by divVerent » Sun Jun 17, 2007 11:03 pm
I still have no idea why this change was bad for you and many others - it was perfectly fine for me, both with the generic five-euros USB mouse "TYPHOON Optical Mouse" and the Apple mouse that came with my Mac.
Even worse, someone already asked for our "disable mouse acceleration" code and wants to use it in his own game - so we really HAVE to find a solution. Any Apple devs here? MAYBE I was in fact doing something wrong and on some systems, mouse motion is divided by some number so DP still doesn't get the raw mouse motion, but a less exact and less fine one? If that is the case, ZQuake should have the very same problem though...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.