Glass Reflections in 2.3

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Glass Reflections in 2.3

Postby Flayer » Fri Jun 01, 2007 12:41 pm

Hi,
I have big framerate problems on maps which use glass (e.g. floors of glass). What can I do to switch the new glass reflection effect off? The low setting didnt switch it off.

The new glass effect looks really good but my framerate drops from ~100 to ~10.

Thanks for your help! :wink:
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Postby tZork » Fri Jun 01, 2007 12:48 pm

Im not sure you can. The effect is coused by improved q3 shader support, enviroment maping to be precise. This is a fairly oldschool effect and should afaik not have a big impact on framerate.. are you sure its the glass effect thats slowing things down?
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Re: Glass Reflections in 2.3

Postby LordHavoc » Fri Jun 01, 2007 12:53 pm

Flayer wrote:I have big framerate problems on maps which use glass (e.g. floors of glass). What can I do to switch the new glass reflection effect off? The low setting didnt switch it off.


No way that could impact framerate much, it's an ordinary 2D texture like any other, just with some funky texture coordinate math done the cpu.

Try gl_vbo 0 (incase your driver really hates dynamic texcoord array with a VBO vertex array).
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Postby esteel » Fri Jun 01, 2007 1:08 pm

The option LordHavoc mentioned is also in the Option/Video menu.. its called Vertex Buffer Objects. But i would except you to have problems on most maps if that thing really were bad for you graphic card. Its worth a try though.
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