Im 100% sure i dont run this through wine. I installed the game through apt-get and i start it through the console.
whow! that debug file got 4.5 mb in 1 minute of game-run!
most (99%) of the debug message contains only this line (repeated zillion times):
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^7VM_M_getserverlistnumber: bad field number passed!
This is the start
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====== Log started (Fri Jun 08 18:23:43 2007) ======
^7Console initialized.
^7Nexuiz Linux 23:22:38 May 18 2007
^7Trying to load library... "libz.so.1" - loaded.
^7Compressed files support enabled
^7Added packfile /usr/share/games/nexuiz/data/data20070531.pk3 (3665 files)
^7Added packfile /usr/share/games/nexuiz/data/music20070531.pk3 (10 files)
^7Trying to load library... "libcurl.so.3" "/usr/lib/games/nexuiz/libcurl.so.3" - failed.
^7cURL support disabled
^7Initializing client
^7Failed to init SDL joystick subsystem:
^7Trying to load library... "libvorbis.so.0" - loaded.
^7Trying to load library... "libvorbisfile.so.3" - loaded.
^7Ogg Vorbis support enabled
^7couldn't exec autoexec.cfg
^7Starting video system
^7Video: fullscreen 1680x1050x32x60hz
^7Linked against SDL version 1.2.11
^7Using SDL library version 1.2.11
^7checking for OpenGL 1.1.0... enabled
^7GL_VENDOR: NVIDIA Corporation
^7GL_RENDERER: GeForce 7600 GT/PCI/SSE2/3DNOW!
^7GL_VERSION: 2.1.0 NVIDIA 97.55
^7GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
^7SDL_EXTENSIONS:
^7Checking OpenGL extensions...
^7checking for glDrawRangeElements... enabled
^7checking for GL_ARB_multitexture... enabled
^7checking for GL_ARB_texture_env_combine... enabled
^7checking for GL_ARB_texture_env_dot3... enabled
^7checking for GL_EXT_texture3D... enabled
^7checking for GL_ARB_texture_cube_map... enabled
^7checking for GL_ARB_texture_non_power_of_two... enabled
^7checking for GL_EXT_compiled_vertex_array... enabled
^7checking for GL_EXT_texture_edge_clamp... enabled
^7checking for GL_EXT_texture_filter_anisotropic... enabled
^7checking for GL_EXT_blend_minmax... enabled
^7checking for GL_EXT_blend_subtract... enabled
^7checking for GL_EXT_stencil_two_side... enabled
^7checking for GL_ARB_shader_objects... enabled
^7checking for GL_ARB_shading_language_100... enabled
^7checking for GL_ARB_vertex_shader... enabled
^7checking for GL_ARB_fragment_shader... enabled
^70 SDL joystick(s) found:
^7OpenGL Backend starting...
^7glDrawRangeElements detected (max vertices 4096, max indices 4096)
^7GLSL shader support detected: texture units = 4 texenv, 16 image, 8 array
^7OpenGL backend started.
^7Trying to load library... "libjpeg.so.62" - loaded.
^7JPEG support enabled
^7Trying to load library... "libpng12.so.0" - loaded.
^7PNG support enabled
^7Draw_CachePic: failed to load gfx/complete
^7Draw_CachePic: failed to load gfx/inter
^7SndSys_Init: using the SDL module
^7Sound format: 48000Hz, 2 channels, 16 bits per sample
^7Found 1 cdrom drives.
^7No CD in drive 0.
^7CDAudio_Init: No CD in player.
^7Can't get initial CD volume
^7CD Audio Initialized
^7Draw_CachePic: failed to load gfx/m_white
^7Fake CD track 1 playing...
^7Client using port 0
^7Client opened a socket on address local:2
^7Client opened a socket on address 0.0.0.0:33937
^7VM_M_getserverlistnumber: bad field number passed!
this line then repeats a zillion times
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^7VM_M_getserverlistnumber: bad field number passed!
and then the end of it reads
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^7
^7Trying to connect...
^7"challenge ^H.34#]RhK_" received, sending connect request back to 62.141.42.36:26000
^7Got challenge response
^7Accepted
^7
^7Connection accepted to 62.141.42.36:26000
^7<-- server to client keepalive
^7
^7Server: Nexuiz build 16:37:46 May 30 2007 (progs 46037 crc)
^7
^7
^7
^7^3*** distonic ***
^7--> client to server keepalive
^7Map maps/distonic.bsp not found
^7Model *1 not found
^7Model *2 not found
^7Model *3 not found
^7Model *4 not found
^7Model *5 not found
^7Model *6 not found
^7Model *7 not found
^7Model *8 not found
^7Model *9 not found
^7Model *10 not found
^7Model *11 not found
^7Model *12 not found
^7Model *13 not found
^7Model *14 not found
^7Model *15 not found
^7Model *16 not found
^7Model *17 not found
^7Model *18 not found
^7^1vaxr^1 has been vaporized by Durban
^7^4Sikaniska^4 connected
^7^4Sikaniska^4 is spectating now
^7Can't find texture "models/lasertrail" for mesh "lasertrail", using grey checkerboard
^7Can't find texture "models/lasercore" for mesh "lasercore", using grey checkerboard
^7S_LoadSound: Couldn't load "*falling1.wav"
^7CDAudio: Bad track number 0.
^7Unknown command "cl_serverextension_download"
^7libcurl DLL not found, this command is inactive.
^7libcurl DLL not found, this command is inactive.
^7^4The Thing^4 connected
^7^4The Thing^4 is spectating now
^7couldn't exec maps/distonic.cfg
^7^4Sikaniska^4 is playing now
^7^1^4Kamikaze^1 has been vaporized by vaxr
^7^1milo ^1 has been vaporized by vaxr
^7^4The Thing^4 is playing now
^7^1vaxr^1 has been vaporized by ^4Kamikaze
^7^1milo ^1 was in the wrong place.
^7^1The Thing^1 has been vaporized by Durban
^7^1Sikaniska^1 has been vaporized by vaxr
^7OpenGL Backend shutting down
====== Log stopped (Fri Jun 08 18:24:34 2007) ======
[/code]
It just strikes me, im running debian testing, and so i have libcurl4 installed, containg not libcurl.so.3 but libcurl.so.4, is this the reason?
If this really is the culprit, can you ppl tell me what command i give apt-get to downgrade it to stable version?