Bug in score logger, or in data scorelogger depends on

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Bug in score logger, or in data scorelogger depends on

Postby tChr » Tue Mar 21, 2006 11:18 pm

Sometimes I see when parsing the score logger data that the deaths count does not make sense. I've cheked the output against the data the server produces, and these match. That lead me to believe the error is not in th parser.

What happens is that the kill count is lower than the death count, this is easy to see on 1on1 games. This could be caused by suicides, but I also see this on games I'm quite sure there has been no suicides.

What I think it seems like is this:
When the game restarts (f4), it starts counting kills all over, but i dont think it resets the death count. I might be wrong, but testing suggests this.

It would be nice if this was fixed.
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Re: Bug in score logger, or in data scorelogger depends on

Postby KadaverJack » Wed Mar 22, 2006 12:19 am

tChr wrote:What I think it seems like is this:
When the game restarts (f4), it starts counting kills all over, but i dont think it resets the death count. I might be wrong, but testing suggests this.

Look at how the restart is done. It's a bit hackish, but it resets EVERYTHING, that's for sure :D

And deaths are counted correctly, so the only 2 ways how the difference can occur:
1) suicides
2) bots on the server and sv_logscores_bots is 0
3) clients that disconnect before the match is over
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Postby tChr » Wed Mar 22, 2006 7:09 am

Hmmm

I'll check it more throughly then :)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
tChr
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Posts: 1501
Joined: Tue Feb 28, 2006 9:11 pm
Location: Trondheim, Norway


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